Why is the Maus's 75 mm secondary gun's range so short?

Seriously, the range of this 75 mm gun feels even worse than that of an ancient catapult. Why is that?

Because it is meant to essentially save up the ammo for the 128mm

The 75mm is reserved for targets where the larger gun, with very few rounds would be overkill. So stuff like infantry support basically.

If they added more gunpowner into it the shells would be longer, take more space and beat their purpose.

Because of how short it is, it’s short cannon like on Pz.IV F1 or something similar

It feels pretty useless because of its extremely short range.

its not exactly meant to be that useful for tanks

Got it, thanks!

For longer ranges, use it to fire smoke shells.

It works well at providing cover if you need to get out of a tough spot

Well compared to the 128mm, the 75mm has a L/36.5 barrel iirc. It’s barely much larger than that of the StuG lll A so the velocity is quite low as well.

Yeah, I feel like it has even less range than a pistol, haha.

According to the always reliable source of google AI, its almost the same, bc the HEATs on the Maus travel @ 450 m/s
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I like people who are this scientific and precise. Thumbs up!

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I find it ridiculous that people have been arguing and complaining about the Leopard 2A8’s gun depression lately. Seems like they don’t understand what War Thunder is really all about.

A lot of people seem to think War Thunder is purely a competitive game where everything should be balanced. I’d say that’s more World of Tanks’ approach.

One of War Thunder’s defining features is its commitment to realistically recreating military vehicles. That’s also why the game is so hard to replace, even in such a competitive market. It’s the very foundation that Gaijin built War Thunder on.

Without realism and scientifically accurate vehicle specifications, War Thunder would lose much of its competitive edge and become far easier to replace with other games in the same genre.

While Steel Beasts is even more realistic, it offers almost no player-to-player interaction. It’s mainly about experiencing the vehicles, and you can only fight against AI-controlled enemies.And the vehicle selection is limited to certain ground vehicles.

When I saw War Thunder publish a detailed, scientifically rigorous explanation backed by research into the M1 Abrams’ lower front plate armor thickness, I thought to myself, “This is exactly the kind of game I’ve been looking for.”

So I don’t think there’s much point in arguing about vehicle performance or specifications. Given that Gaijin has managed to create a game like War Thunder, I believe their ability to obtain real-world military vehicle data goes far beyond what most players can imagine.

I believe that if you genuinely love this game, you should consider spending a bit more money on it. That’s perfectly reasonable. After all, Gaijin needs to stay in business too.

Lmao bro because of it is so short, you can actually arc the bullet and hit targets behind cover? If it’s far enough you can even do indirect fire while staying completely hidden, it can hit things the 128mm couldn’t bro the 75mm is an ultimate troll

Yeah, unfortunately, the secondary gun has no impact point indicator, so I can’t tell where the shell will land. I just have to guess, which isn’t very accurate.

Use custom sight, I downloaded one many years ago. Hang on for a second I’ll paste the values here

A plugin? I’m afraid I might get banned, haha.

But pistol bullets have an immense velocity drop-off compared to a 75mm cannon shell with the same muzzle velocity because of how light they are

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Yeah, fair point. I was just exaggerating a bit. Either way, the range is so short it makes me wanna cry.

Custom sights are fine, but if you would rather not use them (or don’t want to trawl through the terabytes of anime goon sights on WT live trying to find useful ones) bind the “select secondary weapon” key, it will let you toggle to the 75mm and adjust the sight grid to it’s balistics.