Why is the Magic 2 missile worse than the R60?

they had to nerf it because it would spin out of control when attempting high aoa maneuvers
dual plane axis isnt modeled in game so missiles with very high aoa like the aim 9x irist etc will sometime spin out of control

imo magic 2 is worse than r-73 cause it has like almost no range compared to r73. ive hit flaring rear aspect 7km shots with r-73 while with magic 2 i’ve never hit one outside of 2.5 km cause magic 2 runs out of all of its speed after it burns out

classic, nerf things instead of fixing them

well the nerf fixed it

except it didn’t, still flips out if you’re going 0.01km/h too slow and pulling 0.01 too much alpha

relax dude , i have mirage premium and use matras every game you need to be behind the enemy for the irccm to work and sometimes on the side if they are blind , showing r27et makes zero sense as its an amraam as an ir version r27er itself is one of the best missiles and i love it. you are describing situations where you fire from 7km and expect to hit it like its an aim120

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The only buff i say would be good for the magical 2 is lowering the proxy fuse activation bc it missing bc the proxy did not arm yet is annoying

none of that is what you said initially.

you said IR missiles only work at close range, and that people are aware of you anyways. i showed you clips that disprove this, now you change the goalposts.

you are describing situations where you fire from 7km and expect to hit it like its an aim120

but it hit, didn’t it?

showing r27et makes zero sense as its an amraam as an ir version

R-27ET is an R-27ER as an IR version. the only similairity between the R-27E and the AIM-120 is that they have good range and even then the R-27 is superior at getting to its target faster

for reference, this is exactly what you said before:

any ir missile only works close range , the enemy is very aware of your presence regardless

my clip shows 3 missiles, an AIM-9M, R-27ET, and RedTop working at very long ranges with the enemies blissfully unaware of my presence or the presence of my missile

Magic 2 worse than R60 ?

What ?

I mean if you got to complain about any missile on Mirage F1, you could start with the one chaffed S530F at least.

I will give you, Magic II may eat flares more often at lower tier simply because aircrafts down low have colder engines, but it stays an absolute beast, probably the best in the BR range, and still one of the best at top tier

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Definitely not

Way too situational to be considered one of the best there

I mean tbh IR missiles at top tier are somewhat balanced i’d say (especially if we compare to other areas of the game)

AIM-9M is a bit harder to evade
AAM3 might be a bit stronger, since it got same tracking as AIM9M but has bit more pull if memory serves me right
R73 just turns, but doesn’t accelerate in spectacular fashion
R27ET snipes, but its effectiveness isn’t as high at top tier where everyone get MAWS
Magic II gets on your pipe before you know
Same for the PL8B
Python 3 IDK i’ll admit.

AAM-3 has much lower drag, which gives it much more range and energy retention.

AAM-3 and 9M are overall probably the best IR missiles at top tier due to how seeker shutoff irccm works in side aspect as well as their solid pull performance and good/amazing range.

This lets them be useful in a wider variety of scenarios.

Gatewidth irccm falls off at range or anything other than rear aspect.
This mean you’re forced to use them in more specific scenarios.
Magic 2 is the perfect example of this

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530F isn’t 1chaffed, it has good resistance. i hate explaining this, but it’s not modeled as garbage as everyone keeps saying it is.

it has decent chaff resistance given the target doesn’t fart out their entire chaff reserve in one picosecond, but the real gimmick is that it doesn’t set off launch warnings on RWRs that posess a launch detector. use that to your advantage, specifically fire at vehicles like F-16s, F/A-18s, every F-4 except the USN variants, F-5s, and more. only warning they’ll get is that a generic air radar is locking them, alot of these earlier digital RWRs don’t even know what a mirage F1 is yet.

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Python 3 is if you took an AIM-9L and just upgraded it directly, but the seeker is still non-iRCCM.

python 3 is probably the best non-iRCCM IR AAM in the game. good acceleration, good agility, all-aspect seeker with decent range.

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offbore isn’t terrible either, the missile is also significantly better at short ranges than the AIM-9L by virtue of actually being able to turn if the target is less than 2 kilometers away upon weapon release. it’s still no magic, R-60, or R-73, but it does have a nutty off-rail turn.

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TBH i haven’t played Mirage F1 in a while

if i remember correctly the odds of the chaffs being picked up was 1/2 for each drop, but maybe they strenghtened its resistance to chaffs since then, i would need to give it an other go…

I get the point about the RWR, but in a battle it would often happen that my target would just chaff by accident by simply defending from a team mate, and a “F1” or “?” constantly pinging instead of refeshing at the rate of each radar swing is still going to draw attention and suspicion from someone at least a bit aware

It was a bit of a shame, because S530F isn’t a bad missile kinematically speaking. Great acceleration, decent overload, and Okayish range

I mean a while ago magic 2’s were very strong missiles now in a side aspect less then 2km shot one flare does make them go haywire in 90% of cases

AAM-3 sure, but 9M good pull? My experience is that I have to fire at the missile intercept indicator or it misses the target.

I also have mixed opinions regarding seeker shut-off. It can be good, but it also has some pretty major issues, like for example, if the target is 2km away and flares, they dont actually have to do anything other than flare enough to keep the seeker off because the IOG drift will cause it to miss,

It should also be noted that up until recently, seeker shutoff didnt work in front aspect and this would naturally include some “side” aspect angles. It is likely more healthy today as a result than it has been over the course of the better part of the past 3 years.

Seeker shut-off also only really works in side aspect and at top tier, with notching a common thing, you can force people into teh notch then hit them with a 9M, but at lower BRs, I find them straight up bad, I would much rather have the 2x Magic II on the Mirage F1 than the 2x Aim-9M on the Tornado GR4 for example, even though I actually prefer the GR4 over the F1 in pretty much every other respect, even considering their different BRs. The Truth is, I just… dont totally trust the 9M to actually work and whislt its been a while since ive used them (Like genuinely 6+ months), Ive never had a Magic II fail to work when used correctly.

Ultimately though, its entirely dependent on the situation, on something like the Typhoon, I think I would much rather have an effective short range SRAAM that I can make use of when AMRAAM doesnt work. Than the current mini-AMRAAM that sometimes work but largely leave me dependent on gunfighting if the fight goes WVR.