still why cant it go mach 2.5

its top speed is 1920 mph


witch comes out to 10855 kgf and in game it has 8510kgf idk where your getting that number but its not right
You’re just wrong is all. You can look at thrust in game with WTRTI, you are just looking at the thrust on a F-15A with X-ray view, probably even stock or not fully upgraded. But don’t try and look at actual flight performance data and keep spewing copy pastas from wikipedia
That’s the correct amount of thrust for at speed.
Same with RB199, that’s at-speed thrust which is higher than static tested thrust.
@KyrA91881
F100-PW-220s installed on later F-15Cs can help it reach mach 2.5.
Yup…
I said the same
People just too hell bend that their F-15A isn’t just clubbing everything in game, even though the F-15 and Su-27 should be cleaning up matches. Seeing how the Gripen is so successful that Gaijin even went ahead and nerfed it below their usual multipliers on actual performance data (ie. the 1.5x multiplier they use) because it can just turnfight everything with ease speaks volumes about how people use these jets. They do the exact same as they do with tier 1 props, fly right at each other and furball, then bitch that they get eaten by planes that excel in that category or die by the dozens when someone missile bombs the furball with 6 9M/R73s or so.
They should make smaller matches from 10.3 up tbh. 8v8 or 10v10 at most. 16v16 on these small maps isn’t an environment that enables people to use their planes properly when everyone is equipped to kill half the enemy team within 5 minutes.
They don’t 1.5x to every performance metric when designing the FMs… that is just for structural limit, not the maximum Gs can it pull.
They do on the g overload as well… planes which have a 9G overload can pull 14 G in game as long as other aerodynamics allow. Also, nobody in their right mind would pull 14G in reality, heck, most planes won’t even allow it through limiters, and you as a pilot wouldn’t start pulling harder if you could when you start hitting anything near 9G for more than a second.
G Overload / Maximum Gs are the same thing - the maximum force the plane can take before it self-destructs. Not every plane can pull hard enough to achieve this, whether due to the instructor, FM, or what ever. The Gripen was nerfed based on the proper sources that was bug reported. It’s still a great plane just not a UFO anymore.
The Gripen has a normal G overload of 9 to protect the plane, 9 * 1.5 = 13.5G, we have ~14G in game. There is also an emergency switch to disable this MLL which will add an additional 3G on the limiter. We lost that switch in Gaijin’s balancing.
PS. modern fighter jets won’t self destruct on exceeding G overload. That we still have wings breaking off clean on a minute G overload past, say, BR 8.0 is absolutely ridiculous. Espcially when you are talking about jets that have computer assisted controls (Limiters, FBW, MLL, etc). Even below it’s silly tbh. That whole mechanic is bad. Surely you can damage your plane pushing it over its limits too much… but wings coming clean off isn’t something that would happen.
Source (yes this is public information):
Wikipedia never been a source,… as it takes the specification out of 1 aircraft (here the F-15C not A or even the E)
The charts you’ve been shown told you that you have a between Mach 2.3 and 2.5 of speed at parameters.
So others parameters are involved,…
That depends on the flight hours, fatigue and overall design of the load bearing structure under the pretty metal. You can’t predict catastrophic failures until they happen - regular maintenance is designed to detect and prevent them from possibly occurring.
Within margin of error, which is fine. I’d rather it slightly over perform than under for complaint sake.
Are you sure this is 9 * 1.5 = 14 + 3 or is it actually 9g + 3G = 12g.
Remember the 1.5x is a gameplay allowance/assumption by Gaijin. Aircraft are designed to handle more than their rated load as a margin of safety but that margin will change depending on the plane and manufacturer, hence the general assumption of 1.5x.
After reading your source, I am very confident that the flap allows the plane to pull an extra 3g over 9gs, not on top of Gaijin’s allowance. 12.5-13G is accurate then given that the instructor will provide inputs that IRL aircraft don’t normally do.
The JAS 39 Gripen is a 9g aircraft for the light external store configuration. For the most heavy attack external store configuration, the normal load factor limit is set to 6g.
There is a possibility for the pilot to override the soft stop in an emergency situation and pull the control stick back to the hard stop and thus get an extra 3g, when aircraft speed is above 600 km/h. This requires an extra stick force of approximately 135 N.
It should work like that, so it does with other planes in the game, but ever since adding the F16, Gaijin seems to be balancing the FMs not in accordance to the same standards they have been using since 2013. No matter how you twist it, with their own logic that they apply EVEN to planes that are hard limited and CANNOT switch their limiter off (ie- F-16 limiter to 9G pulling 14G in game) they are doing their arbitrary 1.5x multiplier. In the same logic, Gripen could be doing (9+3)*1.5 or 9*1.5+3 G’s, whichever way you want to formulate it, but it doesn’t. The plane itself certainly has the capability according to the logic they apply everywhere else.
They are just balancing using different standards because a Gripen pulling 17G+ would be ridiculously powerful in WT (as it was) and besides, it holds not a single toe in reality.
There should be a point where they get rid of this arbitrary “1.5x” when we are getting into planes that can pull significant AoA and can have >1 TWR and start sticking to their actual flight limitations and real world performance data or the next gen planes will be utter UFOs. Imagine when they add more advanced stuff like the Su-35S which doesn’t have an AoA limiter… you go around Mach 1-ish and pull hard … if it will have its G limiter set to 14G (9*1.5) it will just break into pieces mid air pulling a ridiculous AoA and utterly over stressing the airframe far exceeding 14G. But you’ll see what will happen. It will pull 5 billion G’s at just under mach 1 with a 120 degree AoA and be fine because “tHiS pLAnE sHOulD bE hAvINg cRAzY ManEuvERaBiLItY bRo”, that, or it will have an AoA limiter imposed by Gaijin that it doesn’t have. We shall see.
This whole 1.5x thing should go, it isn’t good for anything. Planes across the entire range of aircraft we have in game are pulling silly amounts of G’s… A6M’s pulling 14G, f.e., even at speeds of 600 kph IAS. That just doesn’t happen.
But whatever man. I’m just ranting anyway.
In Gaijin’s defense, they tried to go there with the F-16, but you saw the outrage of the community… instead of also putting real world limitations on the Mig-29, they instead just killed the limiter on the F-16 and called it a day. Welcome to arcade.
this plane usually overheats right?
literally the AB get buffed in engine thrust :D Why dont you use RB for comparing?
mach 2? dude it doesn’t hit even hit mach 2 before wing ripping max it can go in my experience is mach 1.6-7
what altitude?
like 28000ft, but then again the f-4 cant hit its true top speed either cause it should be able to hit mach 2.23 but it cant
how tf are you at 11 km? when I tried I could go over 30000ft cause it was forcing my nose down
