The Jumbo 76 is NOT better than jagdpanther. The ONLY situation where it might outperform the jagdpanther is a dense urban map where not having a turret is a big disadvantage. But you can lump many casemate tanks into that situation.
The jagdpanther can pen any frontal part of the Jumbo at 500m, and can pen the ufp even from 1000m. The Jumbo on the other hand can’t pen the jagdpanther anywhere on the front from 500m.
Jumbo 76 with BR of 6.3 will regularly run into Tiger 2s… and it can’t scratch them from the front. It’s only chance is from the flank - and we all know the Jumbo is not nimble.
At 6.3 and up there are plenty of more nimble tanks that can pen the front of a Jumbo with more modern ammo like HEAT. This is the problem with pushing a WW2 tank into BRs above 6.0 - the heavy armor becomes useless except against autocannons of some light tanks and spaa.
Is perfectly fine in 6.3 and suffer in full uptier like almost every tank in this game. The solution is bring back the old 0.7 BR spread not moving down a single tank. Jumbo 76 was moved from 6.0 to 6.3 becuase was extremly OP. I remember do in 5 battles, 46 kills and only 1 death.
Nope, im borring of playing in 6.7 and 7.0 and do his job perfeclty fine and much better than any other 6.3. USA dominated 5.7 to 7.7 since one year ago and the last thing they need a lower BRs.
I can’t think of anything the 76 Sherman does any better than the Panther F or G. It really should be 6 BR facing 7 max and not in a 7.3 game.The Cobra King was useful at 5.7 and useless at 6 .Moving all the 5.7 BR stuff to 6 was pointless anyway and did nothing for the game.
If you think Jumbo 76 is bad in arcade go to the proper section. RB is another different history. Arcade players complaning in RB section and viceversa only bring confusion.
Just like a example. Maus can be penned by many oppenets even can be one shoted by 6.0 m109 and that dosnt means Maus need move down.
Any jumbo need to switch shells and shoot weakspots or literal pixels even against same-br enemies. You cant play jumbo without doing it.
But apparently doing the same thing against jumbo is too much for skillless playerbase
Idk i think its both overtiered and not. I dont have the most matches in it but ive never played it at 6.3, only 6.7 since i just keep it as my medium brawl type tank. Though its rarely my first choice of pull. In some maps its a monster with its mobility and reload with occasional trolly armor but uptiers are brutal. But a lot of 5.x tanks would absolutely be defenseless against it with only the MG port and wheel shot being the only means to stop it.
I would agree.I think the 75 was bang on at 5.7. I can live with the Jumbo at 6.3 although I think many see it as an equivalent to the Panther and facing the Panther is where it should be.I guess for some they want the historical fights.At 6.3 the 76 will fight the panther but I see the 76 as more equivalent to the Panther than equal to the Tiger II .Maybe some would suggest the Panther goes at 6.3 then.Its never ending and you have to ask if it really matters.
I also question how much difference there really is in 0.3 BR , does the figure system between the games mean that much? If the system was done on say tiers so 5.7 and 6.3 were lumped into the same system would anybody really notice?
How many of us have to run a set of vehicles on various BRs due to lack of line up? If your line up of 4.7 suddenly has a vehicle drop to 4.3 or rise to 5 do you remove it from the line up?
Ah you might have a point there. It also sits somewhere between WW2 and Korea histrionically.All makes sense when you think about it.Yeah you might be right.
Except it doesn’t, since 6.7 is a black hole that sucks up every single BR in it’s close proximity to itself. Jumbo can be viable only in full downtier, as soon as it gets 6.7 or 7.0 it’s dead meat.