Yeah, I’m level 100 with almost 8k hours, yet I still find myself playing like a complete idiot sometimes.
the best P51s are very good ill give you that but don’t even hold a candle to 5.7 spitfires as a fighter, the LF mkIXc will whip it in every way other than top speed and CAS loads let alone the mk22 and mk24.
Its 6.3 so the BR difference isnt really anything of significance especially as 6.7 is a power BR in ground and air battles so they will almost always fight the same matches no matter what.
Its got worse top speeds, climb, turn-time, overall aerobatic potential and far worse guns. its only saving grace is its bomb payload for CAS but doesn’t have the guns go do any top attacks after, which the spitfire mk24 very much has.
A shipping manifest shows it existed.
Long range engagements that are extremely rare and 99% of the time you can just avoid them altogether.
M10 is at the same BR with a better gun
50mm flat, pennable by reserve tanks
It doesn’t. Its starting velocity isn’t great but it doesn’t lose its speed any faster than other shells. At 2000m it keeps 65% of its original pen vs 63% for the Pz IV F2.
And -12 is noticeably better than -10.
I have not experienced any of this, sounds like a skill issue idk
This one defininitely does not belong at 3.3 and should go to 3.7.
I have had no issues penetrating Pz IV Hs with the 75mm M3, whether it was through the front turret or hull. Yes, the Chi-Nu is paper - it has the same armor as the Ho-I at a much lower BR. Its strengths lay elsewhere, this is no surprise.
And shots into an M4 or T-34 will also often leave the 2 hull crew alive as well, unless you’re using a shell with higher than average filler - like the Chi-Nu II’s.
Reload is barely any worse and I’d say the increased postpen + better penetration both flat AND angled more than compensates for it. It’s an incredibly reliable gun.
It’s not as tall as you’d think. It looks tall since it’s so narrow.
Volumetric exists, yes. I don’t count that as “armor”. And yes, if you’re hull-down the chi-nu’s turret sides are an autobounce, though I’m not claiming the entire tank is better protected.
Not nearly a good enough proof. Those are not specifications.
Ahem, ahem, Tunisia, ahem, Ash River, ahem, Karelia, Finland, Carpathians, Flanders, Volokolamsk etc.
But is an open-top, with the worst turret traverse in the world.
But you get add-on armor. Besides, I told you I was talking about the G half the time.
Still useless in long-range. Gun becomes a peashooter at 700m.
Or perhaps you are too used to your shiny German stuff, and that’s why you stick to the Fakewind II.
4.0 would be fine too.
Because many stupid players forget their add-on.
It’s strengths lay nowhere, almost.
Shoot the hull if you use Pz.IV. It is quite powerful enough. Only the T-34E STZ will bounce, and even with the skill issues you think I have, I would still easily distinguis it from a 1941 at 500m.
That’s the problem - it’s a gun, not a tank. No armor, no nobility, nothing. The IV H is way better.
The IV is not as wide as you think. It’s just low.
This is not relevant. The sides are not to be hit unless your opponent is a complete idiot.
But my thousands of games in this BR bracket do.
95 mm is still almost twice the Chi-Nu’s protection.
except it’s not what i am even asking for? There is a difference between having 190 pen and having 100 pen. On a heavy tank. When it comes to heavy tanks with below 110 pen i believe it would already be understandable.
It’s normal for lights or meds to not be able to pen a fat heavy tank frontally, it kind of is for other heavies who do have some other redeeming qualities in exchange as well like for example T26E5 which btw is afaik only example of 6.7 heavy which has trouble dealing with T2h frontally.
Jumbo just doesn’t get anything to compare with 2h. It has basically no armor outside of full downtier, no penetration and no mobility. It has basically nothing outside of stabiliser which is not enough to make up for everything else
You mean 59 games in Jumbo 76? Not really again
I was talking about 3.3-4.3 BR, which was the subject of my arguement with @PercussionCap . We were talking about Pz.IV, T-34, M4 and Chi-Nu.
BTW, I did play hundreds over hundreds of battles with 6.0-7.0 vehicles, such as T-44, T-44-100, M-51 etc. The fact that the M4A3E2 (76) W is one of my newer vehicles doesn’t change the large amount of rank 4 battles I’ve played, although, AGAIN, I was talking about 3.3-4.3.
And You were trying to say that because of a lvl or number of games played You might not have a skill issue? Again, laughable.
Pz IV H is nothing good when it comes to turret armor, especially when being faught against with M4 or even T-34
Too bad. It existed, it was shipped around, documents probably burned at the end of the war. Or sitting in some archive like the O-I’s.
The furthest you’ll shoot regularly is 600m, anything beyond that is so rare that it basically doesn’t happen - or you can avoid it so easily it’s not worth mentioning.
The longest sightline that I am aware of (I5 to B9) is ~900m, and people rarely go to B9 and stay there long enough to be shot at. The rest is like 500m at most.
600m tops, most combat well below that
Finland is a 1.7km diameter circle. About half of that is ‘unplayable’ since it is around and behind each spawn.Unless there’s tanks on either side of A on the rocks shooting each other this is a short range map.
From castle to B it is ~900m and that’s the furthest you’ll go. Most combat happens around the castle and it is short range.
Flanders isn’t on the wiki yet, however I know the map and at this BR you aren’t going past 800m as seeing tanks through the multitude of trees without thermals is near impossible.
On one side of the map you will actually have repeated engagements at this distance, but the M4A1’s better depression and stabilizer is equally useful to the Pz IV F2’s better gun.
It is trivial to avoid long range combat in Volokamsk’s numerous hills, ridges, and depressions. C and A are both located in close range sections as well.
…After going on a tirade about the F2.
I have literally proven to you that it keeps its penetration BETTER than the Pz IV F2’s gun.
“too used to your shiny german stuff” he says, after I’ve played and spaded all the 75mm shermans in record time due to how good they are. It’s crazy that they’re still at the BRs they are, easiest 10 kill games I’ve ever had.
Too high, I’d rather have an M4A3 75
Just shoot the turret. It’s not that hard. I do it all the time.
Worse angle pen than Chi-Nu II means if their hull is angled it will most likely bounce. Hull can be hidden behind cover easily.
The Pz IVs will give them the chance to be left on 2 crew and able to retreat, the Chi-Nu II won’t.
It is faster than the Pz IV H.
0-35kph
Pz IV H: 14.2s (ace crew, maxed Tank Driving)
Chi-Nu II: 13.0s (expert crew, also maxed Tank Driving)
M4: 11.3s (expert crew, not maxed)
M4A1: 11.4s (same as above)
You can add this to the pile of advantages that the M4s have, by the way.
It is considerably wider. It’s the same height (behind all the bushes), it’s slower, the turret has a worse placement (further back), and the gun is worse both in penetration and after penetration.
Which you can bypass by shooting the flat turret face, which all the M4s can easily do thanks to their stabilizer - but even if they miss, the reload is far shorter than the Pz IVs, or Chi-Nu II, or T-34.
In my time playing the M4s I’ve had zero difficulties dealing with long barrel Pz IVs. They’re almost free kills.
Jumbo 76 is by far the best 6.3 tank in the whole game. His BR is perfeclty fine.
I haven’t seen such an out of touch with reality claim in a while lmao.
Jumbo 76 is by far one of the worst vehicles at the BR of 6.3 this isn’t something anybody doubts.
What is questionable is whether it should go down to 6.0 and become one of the best 6.0s in the game or stay at 6.3 where it’s undoubtedly subpar.
Only people never played it and of course the fanatics allies fanboy said a stupidity like that.
Is fine at 6.3. Case closed.
It is fine because i say so. Period.
Anything from IS-2, through Jagdpanther G1 and T-34-100 ending with stuff like M109 will do better in every single scenario outside of full downtier.
No. I played all tanks listed above and Jumbo 76 is much much better than any of then.
Like i said, the only people call Jumbo 76 bad tank are people never played and idiotic allies fanboys…
AT it’s BR is the key.
Since you get uptiered 75% of the time, and a FULL BR a LOT of the time, it’s hardly ever “fighting at it’s BR”.
It’s slow, and there are plenty of light tanks that carry heat rounds that can easily pen the Jumbo 76.
5.7 might be a little low - 6.0 is probably more reasonable.
The Jumbo 76 is NOT better than jagdpanther. The ONLY situation where it might outperform the jagdpanther is a dense urban map where not having a turret is a big disadvantage. But you can lump many casemate tanks into that situation.
The jagdpanther can pen any frontal part of the Jumbo at 500m, and can pen the ufp even from 1000m. The Jumbo on the other hand can’t pen the jagdpanther anywhere on the front from 500m.
Jumbo 76 with BR of 6.3 will regularly run into Tiger 2s… and it can’t scratch them from the front. It’s only chance is from the flank - and we all know the Jumbo is not nimble.
At 6.3 and up there are plenty of more nimble tanks that can pen the front of a Jumbo with more modern ammo like HEAT. This is the problem with pushing a WW2 tank into BRs above 6.0 - the heavy armor becomes useless except against autocannons of some light tanks and spaa.
The Jumbo is overtiered due to BR compression, but I think that it could go down to 6.0, with the 75 going to 5.3.
Right now, any uptier to 7.0 or even 6.7 negates most of its advantages due to its gun and armour being severely outclassed.