Why is Mi-28NM (9.7) in the same BR with Mi-24V (13.0)

so today after unlocking Mi-24V i found out in PVE matches im getting Mi-28NM s as T-mates AND THEY ARE ON THE END OF THE RESEARCH TREE which makes it Extremly unfair to play with them. and even more when i only have unguided missiles and they are packing 12 ATGMS and 8 AA missiles somebody please explain tf am i supposed to do to not get matched with them

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I fkking hate this also. Every PvE now with a 9.7 I am matched with 5-6+ Mi28NMs and AH64s
I am throwing boosters on the window!!!
Why a fking 9.7 is upped at 10 and a 13.0 downed at 11?
why would anyway an Mi28NM be downed at 11 in AB? WTF is the logic here?
The only logic is Gaijin wants these mid tiers to push GE and $$ to get to the top tier … but i don’t want that, i want to upgrade my mid tier helis …

2 Likes

Currently heli pve only divided into 2 br. below 9.3 and above 9.7.
This creates a awful experience for some heli with no irst tracker, no long range atgm,

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Relax, you got it easy.
I was grinding UHT by fighting KA-52s in my Alouette…

1 Like

Mi-24V is 10.0 in arcade, so it’s in the upper bracket.
Mi-24V is best for base bombing and capturing A point spam.

Same nightmare when i try to grind AH MK1 still can’t forget it
by the times i got it i pay those KA/MI tenfold by doing nothing starstreak spawn camping them almost half year lol

Creating matches following the battle rating rules would make the user experience much more ‘worse’, some times is already very long to start a match with the current rules under some specific circumstances, I’d believe that the matchmaking would even take longer to start with specific ±1.0 battle rating matches as it’s in ground and air battles. For this, it would require specific maps for closer range, anti-air defences adjustment for each battle rating, up to 1.5 km (at lower battle rating, with systems like M163 VADS or ZSU-23-4) to 8.0 km (at higher battle rating with systems like Gepard 1/Gepard 1A2 or Roland-based systems even Strela-based systems) as well map sizes and objectives.

Same, was spawnlocking them for a while