I die to something that should be impossible. I then look at the hit analysis to find that only that specific hit isn’t there.
Is it possible to get that hit analysis anyways or not?
I die to something that should be impossible. I then look at the hit analysis to find that only that specific hit isn’t there.
Is it possible to get that hit analysis anyways or not?
You can open the server replay to watch the shot happen there (you can even slow down the speed of the replay and use x-ray to see modules being hit and things like that). You can find the server replay either through the main war thunder website or your match history in the “messages” section (the little envelope icon bottom right) of the hangar.
But i don’t think you can get the “hit analysis” thing from that, just the ability to view the hit.
yes i know that and it’s useless. A xm246 round bounced 50 times on my tank and then proceeded to penetrate something that it can’t. I wanted to show that and make a bug report but because hit analysis doesn’t work i can’t.
I don’t understand what you would need the hit analysis for in that case?
Not only is it not reliable but it also isn’t required for reporting bugs.
Additionally if you see the round penetrate in the server replay then you have the visual evidence that it happened as well as the replay it happened in.
A guide on how to report bugs and what data/files they ask for can be found here: ([Navigation] Technical Knowledge Base | War Thunder Wiki)
well visual evidence not so much. In the replay the rounds don’t even hit my tank so that’s why i cant do anything with that.
There are so many problems with the servers and peoples connections that you are often not even playing the same game as the server is seeing. Added to that the numerous other problems in the game some buildings/objects can be fired through yet the one next to it cannot, ghost shells, it is a great surprise that anything has any connection to what you are seeing and playing.
I would treat all the hype and para bole regarding all the calculations regarding hit and damage as spurious at best, I think it is all just RNG just dressed up.
In the client replay or the server replay?
This is starting to sound more like a client-server desync issue.
i get what you mean now. I took this from the website.