Why is HESH still in this horrific state

Of course this garbage take comes from “heavy tanker 1945”. Ok bro.

Every vehicle should be at least competitive enough to be worth playing. If you believe light vehicles are useless, are you saying they need to be buffed? Just be honest and say you don’t want balance.

Also the guy who constantly complains about APHE post pen, suddenly wants hull break. Really makes you think. Can’t possibly imagine why the double standard.

So does FV4005. It cannot oneshot KT from front into turret but it onetaps it into track… Gaijin logic is incredible

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Simple solution would be hull break apply to only certain areas of the vehicle.

Yeah hitting a tire and triggering hullbreak is dumb… but we have brains and can use logical reasoning to create a solution for that which is quite simple instead of verbally beating each other pedantically.

From what i know, it is currently only following vehicle with HESH, that have enough HE filler to overpressure vehicles such at the Tiger II through the tracks:
155mm T152 on the T58,
165mm M123 on the M728 CEV,
165mm L33A1 on the Centurion Mk.5 AVRE
183mm Shell L1 on the FV4005

All of them have enough HE filler to do it, it is just that the T58 have a 2,6 second reload, so that if it misses, it can do a quick follow up shot, where the other have at least 20 second.

For me it nearly feels like there is some kind of threshold in regards to the TNTe on the HESH, in regards to it being able to over pressure at all through the track or not, a bit like there is also a threashold for overpressure for APHE.

If we compare the T152 on the T58 (16,85kg TNTe, 63,8mm HE pen) vs the L31A7 on a Chieftain Mk 3 (6,53kg TNTe, 52,6mm HE pen). Then the T152 (the smallest of the 4 above listed shells) is able to overpressure heavy tanks such as an Tiger II with 80mm side armor through the tracks, while the L31A7 is not able to overpressure a light tank such as a Ka-Mi with 10mm side armor through the tracks.

What I think is happening, is that the 4 big HESH shells have enough TNTe to have enough HE pen to penetrate the tracks and front drive sprocket/idler, so it penetrates both of those and overpressures the tank from the tracks, and then it “thinks” it is have penetrated the tank, and is able to over pressure the crew.
Meanwhile, the smaller HESH rounds, are not able to penetrate the track and front drive sprocket/idler with HE pen, and then it fails to be able to fulfill the conditions for HESH to be able to overpressure (the conditions being that HE pen of the HESH have to higher than the piece of armor it directly hits).

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I would rather hull break be relegated to history as a terrible mechanic that realistically served to punish light armor for existing (as it did). Unless the mechanic is added to all vehicles it will inherently be a nerf to one type.

And if re-adding hull break is even considered, the point where a vehicle is structurally destroyed is all but impossible to objectively define universally.

What makes the vehicle a pile of scrap vs a damaged vehicle? Do you need to impart sufficient energy to deform part of the structure beyond the elastic limit? Do you need to overcome the strength of the welds and connections holding the metal together? Is it not enough just to put an enormous dent in the armor that a subsequent hit will easily overcome it? What about occasions where energy is sufficient to say, slam the turret ring into the hull to the point where it can no longer rotate? When does “repairable damage” turn into “complete destruction”?

Can’t define these things for every unique ground vehicle family in the game easily.

I disagree with you that it would be impossible to objectively design since there were real life tests with photos where some reasonable conclusions could be made.

Seems less like a rational discussion and more of a personal/emotional abject hate towards a mechanic - which therefore shuts off all possibility of higher reasoning on how to make it functional.

Have a great day.

Shooting the tracks basically sends some of the HE frags through the floor of the tank or the bottom of the sponson over the tracks, both of which tend to have around 5-10 mm of armour which is easily penned and thus triggers Ovp.

Which are irrelevant. In game, if someone takes out your turret ring, you just repair it. In reality, no turret ring means mission aborted even if everyone inside is ok. So a photo where a hit dislodged the turret from the ring won’t tell you whether in WT it should qualify as “target destroyed”.

HESH needs a serious buff for game balance reasons, but given how arcadey WT damage is, there’s no need to look at reality for this. Simple competitive parity will suffice.