


https://warthunder.com/en/tournament/replay/401152891795654707
8 minute mark

Transmission was already destroyed
Nothing out of the ordinary for HESH but maybe if we show an L3/33 frontally tanking a T58 we might get some changes.



https://warthunder.com/en/tournament/replay/401152891795654707
8 minute mark

Transmission was already destroyed
Nothing out of the ordinary for HESH but maybe if we show an L3/33 frontally tanking a T58 we might get some changes.
A clear example of how rubbish the damage model in this game can be.
Just checking in again folks, IS-2 1944 tanked 3 frontal shots of 165mm HESH to each turret cheek and the UFP, then I got overpressured by his non-pen APHE explosion to my mantlet.
Damage is as follows:
Shot 1(left turret cheek):
-Barrel
-Both tracks
Shot 2(right turret cheek):
-Right track
Shot 3(UFP)
then got killed by a third party
Hit the turret - kill the tracks!
LOL
Oh that’s nothing, peek the Ferdinand’s long 88 shell penning the bottom transmission of my fucking Tortoise and overpressuring the entire tank(7 crew members) despite there probably being over 500mm of armour equivalent when you factor the transmission in.
Absolute joke of a company that only give a shit about premiums and money.
An m44 killed my Chi-To-Late by hitting the tip of the barrel head on. So… overpressure that didn’t actually contact my turret or hull still killed me.
I had an is2 bounce off my chieftan ufp, up to near my turret, detonate externally, and overpressure me through the armored gunner optics. No pen, still overpressure on a shell with 250g explosive.
As a t58 enjoyer soviet tanks are the only ones that require me to aim
https://www.reddit.com/r/Warthunder/comments/1pg2wpx/251064_252030_part_4/
Whole bunch of interesting changes pertaining to HESH. I wonder if they’ll make a difference…? I don’t have too much hope, but this is curious to say the least.
Nope. Oh yerah, A Panther with this kind of shot, even a “miss” should have taken significant/incapacitating damage — but nothing. The game’s lovely logic: using the T58, a simple 155mm with less explosive and a smaller caliber than the 183mm, completely vaporizes a MAUS by shooting it in the front suspension (Yes, that’s become a spot I aim at to atomize them…).
ironic on the second video : Great shot! - Crew trying to motivate themself, tired of this bullshit.
“YES!! A hit!!”
Wait? HESH does enough damage for a “hit”?
Too OP nerf it
As far as i can tell the only two HESH shells to do damage are the cent AVRE and T58. But i imagine thats more from overpressure for T58 and the angle for AVRE as its hitting hull roofs.
Its tragic how bad HESH works in WT. if it was accurate until the chieftains id be using ONLY HESH on the vehicles with it for the most part because it would defeat enough armour and do sufficient internal damage to counter the worst trajectory
At this rate it wouldn’t surprise me if there’s some server-side nerf for HESH ammo exclusively that for whatever reason doesn’t impact premiums that are intended to be making use of HESH often (AVRE and T58)
Very ridiculous that HESH has remained in this state for nearly a whole decade.
It is just overpressure + reload speed.
When I test-drove the T58 and specifically aimed for the T-62 UFP (a plate HESH was designed to work on, and a HESH shell that size would straight-up break), it did about as little damage as any other HESH would there.
It’s solely overpressure and reload which explain why the T58 is doing as well as it does. When I aimed intentionally at a plate thick enough for the HESH effect but intentionally not next to a plate it could overpressure through (T-62 test drive target UFP), it did just as little damage as any other HESH.
And yes it is ridiculous, but there actually have been comparable mistakes done in the past from snail being somewhat sloppy. A good example was for many years (possibly since the game’s inception) up until Italy became its own independent air tree, their 12.7mm Breda MGs were completely missing their signature explosive bullets, as were Japanese 12.7mm Ho-103s copy-pasted after those.
Never attribute to malice what can best be explained by stupidity.
It’s nice to assume there’s some conspiratorial thinking happening snail-side to prevent HESH from being useful, but the truth is that it’s not a priority on their end. Except for what, three derp gun glass cannons with painful reloads, only one of which is supposed to rely on the HESH effect and not overpressure, almost nothing relies on HESH to kill stuff. Thus since few tanks bother using it, snail is in no hurry to fix it.
Why would you bother using 90mm HESH on anything that has it, especially if its like the M56 which also gets M82 APHE? And then with second-gen APDS being changed to pen slopes better, there’s very few situations where you truly need HESH anymore. Even the British now have two other arguably better derp cannons to use instead of the Barn.
HESH is just stuck in a cycle of disinterest. It doesn’t work, so few people use it. Because few people use it, devs assume its fine and focus their energies elsewhere, so it continues to not work.
This is also one of the reason why you can over pressure when you hit the track, but not when you hit thin pieces of armour, such as roofs.
When you hit the track, the HESH shell “sees”, that there is no armour to go through, therefore it instead overpressures. But as soon as you hit a piece of the armour, it tries to penetrate the armour instead, and doesn’t activate the overpressure mechanic.
The lack of overpressure with pen is a major issue, that wouldnt be that bad if HESH was penetrating armour as thick as it really can, and creating the Scabbing as well as small spall chunks while doing so.
overall its just really badly done and every rework for as long as ive played has danced around the real issue
Wasn’t there a brief period where HESH rounds were doing both of these functions simultaneously not all that long ago?
Is there some practical coding difficulty as to why it’s hard for HESH to do both at once?