Rhine is ass because of that corridor that becomes a clusterfuck imo. A more straightened-out rhine would be perfect, though.
“WHy Gaijin make big maps”
To increase playstyle viarity.
Big maps are a necessity for the powercreep thats coming each patch with modern MBTs
Just don’t design maps for all tiers of the game at the same time. Such map will be garbage regardless.
Design more open maps for higher ranks and smaller, closed maps for lower ranks.
It’s as simple as that. Create maps specificilly for 1 type of gameplay and limit them down to BRs where this type of gameplay is relevant, instead of trying to turn them into some sort of weird mix that everyone ends up hating in the end
That would imply people understand how to use that power creep correctly.
Except the majority are only interested in fighting at close quarters. Which would make large open maps pointless.
Higher BRs are terrible in CQB. I’d say CQB is genuinely fun to play up until like 9.0
What a nonsence…
IF the tanks were designed for urban environment they would look like quite different.
IF tanks fights in urban environment, they support the infantry, not the other way around.
I like small maps better. Big maps are kind of toxic if you are a average player like me.
Ah, the myth of “infantry support”.
In the immortal words if Nicolas Moran AKA The Chieftain: “Infantry support includes destroying other tanks.”
Not sure why you didn’t read that initially since that’s the post you replied to.
You seem to think all tank designers are dumb.
They’d look exactly like they do now.
M4 Sherman wasn’t the peak of urban tank as you imply.
For some myth, for some actual army doctrines…
Tanks in urban environment are last resort, not something desirable.
How come ?
Tanks were not designed to fight in urban environment and their strengths are severely diminished if doing so.
To quickly review design of contemporary tanks… Armor is suitable to protect only form the frontal arc, while city fighting requires all around protection.
Roof armor is usually very thin and tanks are vulnerable from attacks from elevated positions.
Main guns does not have sufficient elevation to target elevated positions.
Tank can’t use their mobility in urban environments, and are prone to ambushes, IEDs, etc.
With limited visibility might not even spot incoming thread.
Urban environment is Hell of Tank combat.
You are making lot of assumptions based on nothing…
The like ratio from OPs post to _Zekkens shows that this is a lie.
Real life doctrine is irrelevant; virtually all the reasons tanks avoid urban engagements do not exist in WT.
Doesnt make the small maps enjoyable.
Nope, it’s just a vocal minority as always.
no it is relevant because the people that make tanks do it in such way so they can work in the said doctrine. if the doctrine was to put tanks in urban environments why dont they have stronger rear armor or roof armor etc
if the doctrine is long range support it’s gonna have mostly frontal armor and better turret armor and if you take the tank made for long range doctrine and put it in urban environments it’s not gonna do as good
If you cope any harder you might black out boy.
Alright, I guess I’ll have to be more specific. Infantry does not exist in WT. Anti-tank weapons (mines, rockets, AT guns, manually placed charges, etc) do not exist in WT. Urban infrastructure not being built to support tanks (you will not fall into sewers/basements/etc) does not exist in WT. And so on.
If you look on Reddit (more casual players than here), you will see that many do not enjoy larger maps, and they have their own reasons for that.
I suspect that the players who aren’t here or there prefer smaller maps due to the quicker and often more balanced gameplay. No one enjoys sniping for an entire match, because Gaijins map design encourages camping.
did you read my post? its about WHAT task tanks were made to do and in WHICH environments
im sure you realize that doctrine does not solely consist of only infantry