Why gaijin make big maps

similarly, im sure you love the idea of a Leo 2a7/122 hull down in the hills where you can’t shoot them, so you just have to NOT leave spawn or go for objectives.

Do they spend millions of dollars to make tanks just so they can be good in warthunder?

Bad map design=/= big maps bad

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who “they”.

why u hate CAS?

No its called being willingly ignorant

The people that make and design tanks? Armies perhaps?

(ADHD brains)

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You posted eight map comparisons, and only two of those maps has average engagement ranges of over 400m.

Thats what I consider small

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#WeNeedMoreWalkableMaps

gaijin won’t give us good map design, thinking they’ll improve that is just delusional.

Everyone loves to complain but the right ears dont want to listen

Because its the ultimate point 'n click gameplay. You’re killing tanks that cant really fight back, if they ever even notice you’re there before its too late. Only a few nations have AA thats competent enough to even deal with the CAS vehicles. Helicopters cant really be locked by airborne IR missiles nor radar, so all in all it doesnt make for fun gameplay.

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Elaborate?

Gaijin dont care
Thats what it says

There should be player choice whether they want to play the small arcade style maps like rhine or seversk and people who want to play the larger maps like fulda or maginot

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Oh yeah, of course they dont. People getting annoyed by playing the BS maps encourages them to buy premiums to get it over with quicker. Gaijin’s only ever cared about the money, never player enjoyment.

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Learn to rangefind

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Big maps with long range engagements should be the rule, as most of WW2 Armor engagements were in ranges over 700m IRL. Close quarters were very limited to city sieges and a few cherrypicked scenarios, in modern vehicles, CQBs are non existent, as Engineer companies/CAS/Artillery are capable to deal with armor and render armor vs armor engagements as fiction nowadays, even for medium ranges. CQB is immensely overrated by this community and i genuinely don’t know why.

However, Gaijin in their wisdom provides a generous amount of map layouts and capture zones in order to artificially improve the Eastern platforms performance with only a handful of maps with aggresive depression angles, and the rest having small changes in height.
Most of maps and their capture zones are related to CQB, that goes well with their designs, as you can check with their doctrines.

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I like big maps and I want bigger maps.

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