Instructor isn’t present to begin with in sim, though SAS still improves the controllability of it with the AoA limits off. It’s the exact same stabilization method as used with the AoA limit.
Stabilization is still present in sim, though the supermaneuvrability aspect isn’t present on the Su-35 as opposed to the Su-30SM. Even then, if talking about the Su-37, you wouldn’t be implementing rushed and mostly botched radar mechanics or an entirely new missile to a new aircraft.
It would have the power edge over the Su-30SM (something every 30SM player is currently complaining about) without having to force a barely functioning NCTR into the game that pushes a HUGE imbalance of power, nor would you need to implement an AIM-120 that’s better in effectively every way AND the best CAS aircraft in the game as of current.
You’ve gotta be joking, right? If it pushes past critical you have ZERO rudder authority, you’re unable to counter your pitch or induce more once you have stalled, and your capability of rolling at high alpha impedes your turn effectiveness (unlike on the 30SM).
true with sas dampening, but if you want to dogfight anything you are forced into a slow speed fight because the Su-30 has a really bad rate
that (as sad as it might sound) makes it better, with the current implementation of tvc, mainly not being able to turn it off it is really hard to conserve your energy because the tvc just pulls so much aoa
i wish
currently if you pull too much aoa the Su-30 wingstalls (all flankers since last patch)
when you are in sas dampening with the aoa limiter off, the tvc tries counteracting the stall which completly locks you out of your yaw and roll
you can even manage to flatspin the flankers now
because of this change:
Which is exactly what the Su-30SM excels in? In that realm it quite literally has 0 equal.
Even if you weren’t pulling higher alpha, you have a far higher drag coefficient than any other airframe and are far too heavy and underpowered for a high-speed fight. Removing the TVC haves absolutely 0 payoff.
Can you provide a video of that? From what I’m seeing right now my SAS mode isn’t counteracting a thing.
Even with flat wings, 60km/h, and FULL rudder I can’t induce a flatspin. Do you have any videos of such on that too?
All that the “wing stall” change affects is the amount of lift created in post-stall behavior. It doesn’t affect how stalls are induced, nor what speed an accelerated stall happens at. It’s mostly irrelevant seeing as the engines themselves provide any post-stall maneuverability that’s in question.
you dont need to use your rudder to induce a flatspin, in the clip I only used pitch the yaw wasnt me
after that i was in a flatspin (had to crop the vid like that otherwise it would have been to big)
couldnt recreate it rn, gonna try looking for a replay/ older clip
That’s a forced spin, if you relax all controls after the spin starts it immediately departs the spin and drops the nose.
You’re past critical in an accelerated stall, you need to counter your rolls or else you’ll flip to the right with a left input. You can make the same thing happen in your 27SM by pushing 40% past critical.
i know how to recover, that isnt the problem.
it feels weird to me because now i sometimes start wingstalling in a low speed DF, which it didnt do before the update.
another interesting quirk i found was that when in dampening + aoa limiter of, when pulling a cobra the “FBW” yaws you always to the right (never did it to the left in my 10 tries)
What i found rare about that. Its that those plane (Su-30sm, Su-35s and Su-57). Its hard to enter in Flat spin. Because they can induce and leave the flat spin at will. That is nowadays called Fallen Leaf maneuver. Su-35s maybe its a bit hard because no canards or levcon. But its suppose have better TVC than Su-30sm.
You should be able to maintain the nose up as long you don’t cut off you’re engine. In Su-35s/Su-57 you can leave that with just the after burner. Idk about Su-30sm.
Funny to see you guys trying to find the best bvr aircraft and missile. One half of players die in close combat after multipathing long shot and the second half - while bombing bases in afk mode. In such conditions MICA is my top 1 missile. While you maintain the altitude and look for target between the hills, rafale sneaks below and slaps your faces with MICAs at weird angles.
Easy, if u are not a MICA holder, then things get a bit painful in WVR. Then there are always idiots trying to fly straight expecting multipath to save them, who will get killed if u are high enough. Also I have never had a MICA had enough kinetics to climb up to me. Overall a F15E would be better than Rafale at helping u to win a game by forcing 8 players (half of a team) to go defensive or stay low.
try doing it with 4 sector mig23 RWR
EVEN if you turn out if you don’t notch perfectly it still has a bullshit amount of energy
If your fakours are easily avoided by people ingame, then thats a skill issue on your part not mine. Anyway, enjoy 14.0 lmao
Well R-77-1 can pull a lot more than 50G, upward of 65, similarly MICA can also pull a lot more Gs. Also it doesn’t matter to any extent, they don’t need to, and it doesn’t make a difference. It’s like why are F16s allowed to have better manoeuvrability than IRL.