Why does spalling not ricochet off the inside of a tank?

Thats a lot of words to not address the one question i have asked to which your answer was previously:
"Do your best buddy! "

Are you ignoring it was placed at 7.7 based on presumably some playtesting, and what characteristics it brought to the table?

Since you are arguing for “no playtesting based balance” That is the sort of balance you are asking for.

Since you are very clearly upset about current VIDAR placement im suprised you are advocating for every vehicle to be balanced the way it was when first added to the game.

Okay so:

Player skill effects outcomes of matches.

plus

[Gaijin uses match outcomes to balance BRs’, agreed awhile back]

= Player skill by the transitive property affects BRs. thus:

War Thunder does not sort battles based on any form of experience / actual skill.

Is incorrect. It sorts battles on BRs, and BRs are affected by player skills, as above. Thus, WT does indeed sort battles based on player skills.

We do not know why the Vidar was placed at 7.7 we can only speculate.

What specific question?

You know i will have to conclude that you have quite a narrow view of what one can do with the data that is plausibly available to gaijin

Edit: for some reason posted before i was done editing

Edit2: even with some data sorting you would be able to get a distribution of how a given player performs in a vehicle

There is a hard limit on player performance otherwise the M18 would be 7.3

We do not know why the Vidar was placed at 7.7 we can only speculate.

Do you ENJOY speculating on mysterious unexplained guesses? Because you’re advocating for MORE of that not less…

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Questions are usually followed by a question mark. I task you to find it

Me: WT does indeed sort battles based on player skills.

You: There is a hard limit on player performance otherwise the M18 would be 7.3

The skills I referred to were, as previously made very clear, “the average skills of the team.”

I mean, technically you are correct that there’s a limit on the average skill of a team, but the source of the limit is “basic bell curves in biology” or “regression to the mean”, not anything Gaijin did.

Gaijin currently does not provide win rate data. You can not argue a vehicle is too strong because it wins too much because Gaijin does not provide that data, yet they justify BR placements through hidden data.

All players can do is judge based off of perceived performance and the reality of a vehicle’s performance, that being its statcard.

That is not any amount speculative though, because they told you how they use it, and IF TRUE, the data can literally only say one thing based on that. One possibility is by definition the exact opposite of “speculative”.

Unlike your wildly speculative system you want them to use.

I have already responded to the comment previously but you feel my comment did not address it thoroughly. If you do not wish a specific response then I don’t understand your complaint.

I can’t justify data which is not made public.

And you know what Gaijin can do if they see people complaining?

They can bring up Jupyter or other tools to parse raw datafiles to get a closer look at how a vehicle performs in terms of player performance data.

Describe ANY possible data, other than 47-53% win rates, that they could give you without calling themselves liars.

Not the actual data, any POSSIBLE data. I’ll wait.

(It boggles my mind how you still don’t understand this point and seemingly never did)

You’re saying random numbers like they have meaning. Gaijin does not share the win rates of vehicles publicly.

Describe ANY possible data, other than 47-53% win rates, that they could give you without calling themselves liars.

Still waiting. This should be a super easy thing to answer. You seem to think that it’s important they publish numbers, which means that there must be multiple possible things they COULD publish. So… name a different one. Any one. Any one at all.

Ok, so your actual position is that:
“A vehicle should be balanced based on a person looling at a vehicle and judging what it brings to the table. And also put lots of effort into it i guess”

And when a vehicle is balanced that way you will immediately complain given what ive seen in terms of your comments about the Vidar.

Well arguably Vidar had the benefit of at least seeing some amount of playtesting

You are repeating the same random numbers ascribing meaning to them when Gaijin does not publicly release win rates.

So you clearly cannot think of even one single other possible thing they could POSSIBLY publish.

So there’s no reason to publish it, since we obviously agree it could only be one thing.

Cool. Good talk.