Why does my aircraft explode every time i start my landing just 1 m before the tarmac?

Why does my aircraft explode every time i start my landing just 1 m before the tarmac??

is there a hidden bump or something?
it is every time i start my landing too early and hit the grass before the tarmac

anyone else notice this?

What plane?

What map?

What is your EXACT landing procedure?

And at time of touchdown:

Approximate TRUE airspeed,
Approximate INDICATED airspeed,
Approximate vertical speed (rate of change in radar altitude).

Because to me it sounds like you might possibly stall out and drop out of the sky, especially if you fly by TAS and are on a high altitude map.

I havn’t had issues with random explossions when I touched down a little short of the runway - but I’m also flying ~20 km/h above my stallspeed at most and reduce my sink speed to about 1-2 meter/second in the final 20-30 meters before touchdown and try to make a three-point landing.

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what aircraft? i assume youre using gear?

this time i was landing with 400km/h+

using a F4-E using no gear, always belly

going in as flat as possible for a smooth glide

map this time was that mysterious vally landing on forward field

always belly landing

Thats why, they changed the physics on landings. Just use airbrake to about 200km/h with flaps and land properly.

If you crash belly landing you knew the risks.

i have no problem landing with 500km/h if i just hit the tarmac then i glide fine

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I have no advice for belly landing. To me, it’s a last-ditch hail-mary to land with a seriously damaged plane that cannot use gears for one reason or another, not a casual approach.

If landing takes too long, I recommend looking up and learning the “overhead break” approach to landing. It’s like a standard traffic pattern, except more violent - you approach the runway fast, possibly even on afterburner, cut throttle over the treshold at 500 meter altitude, airbrake out and coast until a hard left turn would only take around 5Gs and then loop around onto the runway.

The overhead break works very well in warthunder as it makes you sit under airfield AAA until the very last second at an altitude and speed sufficient to abort landing and engage whoever followed you without being noticed and solves the issues most people cite as reasons for proper landings (in a straight-in landing, they spend an extended period of time low and slow and out of AAA range).

My butchered overhead break procedure
  1. Approach airfield at any altitude and any speed at 100% throttle, WEP or afterburner. It doesn’t matter. Try to align slightly off-center so that looking out you can see when you cross runway treshold.
  2. Descend to 500 meters RALT by the time you reach runway treshold. How you do this is up to you. I usually forward slip (hard left rudder, enough aileron to keep kinda level and nose down) if a straight dive would overspeed me.
  3. Once you cross runway treshold at 500 meters RALT, throttle down to 0% and maintain altitude (at most ±2 m/s is what I aim for) until speed drops under preferred airspeed km/h or you run out of runway. The exact science varies by plane and taste, so experiment!
  4. Once we ran out of runway or reached preferred airspeed, make a hard break turn in a direction suitable for terrain.
    As we do this to gain turning room, do it in direction you approached askew (left if left of runway, right if right. Pick your askew accordingly)
    If terrain is irrelevant, I find turning left favourable in props due to left-turning tendencies.
    Aim for a ~3-5G turn, thus “desirable airspeed.”
    Maintain level altitude (neither climbing nor sinking) while doing this. Turn until parallel with runway.
    In props, sometimes this is enough to bleed all our speed so begin applying throttle again (30 or 60%).
    You can likely begin deploying combat, takeoff or maybe even landing flaps depending on your plane. Do so as appropriate.
    Deploy gear as appropriate.
  5. Begin coasting parallel to runway with minimal sink rate until a personal reference point crosses the runway treshold.
    In F8x and F3H-2, this can be your wingtip.
    In props, I usually go for the empennage as my reference, but some can do it with just wingtip as well (I go for wingtips in Bf109s and Yaks, empennage in mustang Ia).
    Deploy flaps, gear and throttle as needed.
  6. Once threshold is met, allow your sink-rate to increase and gently turn until you are aligned with the runway.
    Pitch down to maintain speed, throttle to maintain sink rate. Do this to avoid stalling by accident.
  7. Descend to the runway with barely more indicated speed than your stall speed.
    How much depends on your comfort, gear configuration and plane.
    If sink rate is too low and you’d overshoot, it’s a good idea to try and forward slip (hard left rudder, sufficient right aileron to stay level) to increase sink rate without increasing speed.
  8. Once 30-50 m above runway, pitch up to reduce sink speed to between ~1-2 m/s. Try not to overdo it as to prevent floating.
    Navy planes can take 5 m/s without risk of breaking usually.

There’s your issue, use your gear

F4 Phantom has the cannons placed on the lower half, which if you’re loading HE ammunition, it will explode, damage and eventually destroy your aircraft if you shoot it while doing belly landing while trying to slow down using the cannon recoil.

It happened to me on the Su-39 while I was trying to land doing belly landing, as the cannon is placed below the aircraft and I only load default belt configuration as it’s more cheaper than any other I exploded and knew the reason right after seeing my plane being damaged out of nowhere.

Because Gajin can’t sustain a functional physics calculator, anytime your fuselage touches the ground, there’s about a 25% chance for that part of your plane to just get yeeted upwards and result in a crash. It’s happened multiple times for me when my tail hits the ground during takeoff.

Stop landing at 400kph, landing speeds are supposed to be 120 - 280kph depending on aircraft stall speed.

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Why on earth would you land like that, that’s only going to cause an explosion. Use your landing gear. Or land at normal speeds of 280 kph for the F-4E, full flaps

the actual tarmac road on the airfield is a invisibly tiny bit higher than the grass so the game thinks you just rammed a wall

either belly land to the side or directly on the tarmac

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the better question is why my fucking prop phases through a carrier when belly landing gaijin? as if playing props wasnt already cancerous enough??

This isn’t impossible to do. I mean i do it when im missing a wing but i try to deploy the landing gear as a cushion.

You probably landed too hard. Bumps are normally on the runway, not the grass.

try landing on the tarmac itself and not before.
If you think you cannot make it, just use some flaps to glide a bit.

from my experience there is a small bumb in the first 100m or so in the tarmac. So I always land behind the wheel/landing marks.
0 throttle and airbrake until touchdown and then full flaps and drag-chute. Also no guns.

Usually happens when you belly land before the runway. Land on the asphalt, and it might work (go slower too) or don’t touch the runway.