Heavy tanks are supposed to be more durable, but with the number of post-war vehicles, it feels more like a fantasy.
? Heavy tanks are more durable.
Maus and IS-4M resist HEATFS even.
Obviously all heavy tanks resist SPHs, which is why SPH is down to 1.0 in BR.
They are not actually exclusive - there are plenty of WW2-only wargames (computer, tabletop and even card!) where you get Tigers vs Shermans… but balance is achieved by having not many Tigers and rather a lot of Shermans!
Balanced is achieved through made up armor values and healthpoints.
Not in the ones I’m thinking of - they use you can use points systems like the spawn points in GRB… but hey would be different for different vehicles.
Hard disagree.
People will go to the side with tanks that are much stronger.
Somehow I doubt that, but good point
This is believable—that’s how heavy tanks are supposed to be defeated.
They are ineffective for the average player according to gaijins own stats.
Telling me I’m “dead wrong” does not make you right.
Lets just agree to disagree
Question:
If late war heavy tanks are so useless, why is it that in the centurion mk1 with much thinner armour (altho pretty extremely sloped on ufp)… i can do dumb corner pushes that bounce shells more often than not?
It is dragges into a 5.3 to 7.3 matchmaking range by my ratel and charioteerd.
My most common death with the mk1 snt to heat even when fighting israel or russia. It is to the enemy heavy who actually knows about overmatching and shoots the extremely sloped forehead knowing their large caliber wont bounce off. I think i die to american prototype heavies with it the most. Germans seem to insist on shooting its ufp and bouncing while heat slingers just wound a single crew and die to return fire.
But other than that you can use this sluggish early centurion as a pseudo heavy tank and do decently well. Unlike the mk3 variant, it has no spaced armour to hard counter heat slingers.
The Centurion Mk 1 performs well in corner pushes despite its thinner armor because of its effective upper frontal plate (UFP) slope, which helps it bounce shells, especially in the 5.3-7.3 range. While it may lack spaced armor like the Mk 3, the Mk 1’s ability to hold its own against heavy tanks highlights that positioning and angling play a key role. The way you exploit overmatching and enemy mistakes compensates for the lack of heavy armor.
So, why can’t tigers and ISes do the same?
Due to the number of post-war vehicles the Allies possess
So why can a centurion MK1 do it?
You know Axis and Allies?, British is Allies I think?
Outside of certain sim lobbies, axis vs allies is irrelevant.
The centurion faces israeli, swedish and soviet tanks with heat/heat-fs plenty of times.
I’m not sure, might be due to stab and more mobile perhaps.
The 6.0 centurion has no stabilizer and it’s slow for a medium tank in forward movement (in fact, the 4.0 KV1 has better mobility but worse gun handling/pen). It reverse speed is on par if not weaker to ISes and KVs.
Germany still has the JpZ 4-5, M109G and LeKpzM41. But the players still choose to use the heavies, why? because they are easier to play