Why does every USA team get absolutely smitten every single time?

I seriously dont understand why this happens. The russian tanks are able to be killed, and me personally i can do pretty good with usa against these russian or any other countries. Is it because of the lack of good players? Is it the bmpt? Is it just russian bias? I dont know why. Most times, ill end up in like first place with nearly my whole team gone, while like only 3-4 russian players are out the match. This is the worst it has ever been for as long as ive played war thunder. I dont know if its even a player issue at this point, it could be all the options i said above. Its also noticeable on how as soon as it reaches the 10.7 range, matches get much much worse with usa, facing all these russian biased tanks (BMPT) which is at 11.7. Theres many ways to fix this, which is by making the bmpt 12.0-12.3, adding spall liner (credits to the guy who made that forum about it, got the idea from him) or just overall listening to the problems of the players.

Examples of some matches where russian teams get obliterated:

Match 1:

Victory in the [Domination] Middle East mission!

Destruction of ground targets 12 31333 SL 1654 RP
2:04 M1128 Wolfpack M900 Type 24 ICV (P) 189 mission points 3450 + ¶1725 = 5175 SL 99 + ¶198 + (Booster)26 + (Talismans)99 = 422 RP
3:47 A-7D AGM-65A T-72B 200 mission points 1585 + ¶793 = 2378 SL 57 + ¶57 + (Booster)15 = 129 RP
3:49 A-7D AGM-65A BMP-3 175 mission points 1585 + ¶793 = 2378 SL 49 + ¶49 + (Booster)13 = 111 RP
3:50 A-7D AGM-65A BMP-3 175 mission points 1585 + ¶793 = 2378 SL 49 + ¶49 + (Booster)13 = 111 RP
3:50 A-7D AGM-65A Chieftain 900 175 mission points 1585 + ¶793 = 2378 SL 49 + ¶49 + (Booster)13 = 111 RP
4:42 A-7D AGM-65A ZSU-23-4M4 175 mission points 1585 + ¶793 = 2378 SL 49 + ¶49 + (Booster)13 = 111 RP
4:49 A-7D FFAR Type 93 175 mission points 1585 + ¶793 = 2378 SL 49 + ¶49 + (Booster)13 = 111 RP
8:37 A-7D AGM-65A ZSU-23-4M4 175 mission points 1585 + ¶793 = 2378 SL 49 + ¶49 + (Booster)13 = 111 RP
8:38 A-7D AGM-65A BMP-2M 200 mission points 1585 + ¶793 = 2378 SL 57 + ¶57 + (Booster)15 = 129 RP
8:38 A-7D AGM-65A M113A1 (TOW) 99 mission points 1585 + ¶793 = 2378 SL 41 + ¶41 + (Booster)11 = 93 RP
9:10 A-7D AGM-65A Object 435 155 mission points 1585 + ¶793 = 2378 SL 46 + ¶46 + (Booster)12 = 104 RP
9:12 A-7D FFAR ZSU-23-4M4 175 mission points 1585 + ¶793 = 2378 SL 49 + ¶49 + (Booster)13 = 111 RP

Critical damage to the enemy 12 3147 SL 177 RP
2:04 M1128 Wolfpack M900 Type 24 ICV (P) 57 mission points 345 + ¶173 = 518 SL 10 + ¶20 + (Booster)3 + (Talismans)10 = 43 RP
3:47 A-7D AGM-65A T-72B 66 mission points 159 + ¶80 = 239 SL 6 + ¶6 + (Booster)2 = 14 RP
3:49 A-7D AGM-65A BMP-3 58 mission points 159 + ¶80 = 239 SL 5 + ¶5 + (Booster)2 = 12 RP
3:50 A-7D AGM-65A BMP-3 58 mission points 159 + ¶80 = 239 SL 5 + ¶5 + (Booster)2 = 12 RP
3:50 A-7D AGM-65A Chieftain 900 58 mission points 159 + ¶80 = 239 SL 5 + ¶5 + (Booster)2 = 12 RP
4:42 A-7D AGM-65A ZSU-23-4M4 58 mission points 159 + ¶80 = 239 SL 5 + ¶5 + (Booster)2 = 12 RP
4:49 A-7D FFAR Type 93 58 mission points 159 + ¶80 = 239 SL 5 + ¶5 + (Booster)2 = 12 RP
8:37 A-7D AGM-65A ZSU-23-4M4 58 mission points 159 + ¶80 = 239 SL 5 + ¶5 + (Booster)2 = 12 RP
8:38 A-7D AGM-65A BMP-2M 66 mission points 159 + ¶80 = 239 SL 6 + ¶6 + (Booster)2 = 14 RP
8:38 A-7D AGM-65A M113A1 (TOW) 33 mission points 159 + ¶80 = 239 SL 4 + ¶4 + (Booster)2 = 10 RP
9:10 A-7D AGM-65A Object 435 51 mission points 159 + ¶80 = 239 SL 5 + ¶5 + (Booster)2 = 12 RP
9:12 A-7D FFAR ZSU-23-4M4 58 mission points 159 + ¶80 = 239 SL 5 + ¶5 + (Booster)2 = 12 RP

Damage to the enemy 18 2283 SL 115 RP
2:04 M1128 Wolfpack M900 Type 24 ICV (P) 20 mission points 173 + ¶87 = 260 SL 5 + ¶10 + (Booster)2 + (Talismans)5 = 22 RP
3:47 A-7D AGM-65A T-72B 11 mission points 79 + ¶40 = 119 SL 3 + ¶3 + (Booster)1 = 7 RP
3:49 A-7D AGM-65A BMP-3 11 mission points 79 + ¶40 = 119 SL 2 + ¶2 + (Booster)1 = 5 RP
3:50 A-7D AGM-65A BMP-3 11 mission points 79 + ¶40 = 119 SL 2 + ¶2 + (Booster)1 = 5 RP
3:50 A-7D AGM-65A Chieftain 900 11 mission points 79 + ¶40 = 119 SL 2 + ¶2 + (Booster)1 = 5 RP
4:41 A-7D FFAR Stormer AD 11 mission points 79 + ¶40 = 119 SL 3 + ¶3 + (Booster)1 = 7 RP
4:42 A-7D AGM-65A ZSU-23-4M4 11 mission points 79 + ¶40 = 119 SL 2 + ¶2 + (Booster)1 = 5 RP
4:43 A-7D AGM-65A BMP-3 11 mission points 79 + ¶40 = 119 SL 2 + ¶2 + (Booster)1 = 5 RP
4:46 A-7D AGM-65A Stormer AD 11 mission points 79 + ¶40 = 119 SL 3 + ¶3 + (Booster)1 = 7 RP
4:49 A-7D FFAR Type 93 11 mission points 79 + ¶40 = 119 SL 2 + ¶2 + (Booster)1 = 5 RP
4:49 A-7D FFAR Type 93 11 mission points 79 + ¶40 = 119 SL 2 + ¶2 + (Booster)1 = 5 RP
8:37 A-7D AGM-65A ZSU-23-4M4 11 mission points 79 + ¶40 = 119 SL 2 + ¶2 + (Booster)1 = 5 RP
8:38 A-7D AGM-65A BMP-2M 11 mission points 79 + ¶40 = 119 SL 3 + ¶3 + (Booster)1 = 7 RP
8:38 A-7D AGM-65A M113A1 (TOW) 11 mission points 79 + ¶40 = 119 SL 2 + ¶2 + (Booster)1 = 5 RP
8:38 A-7D AGM-65A M113A1 (TOW) 11 mission points 79 + ¶40 = 119 SL 2 + ¶2 + (Booster)1 = 5 RP
9:10 A-7D AGM-65A Object 435 11 mission points 79 + ¶40 = 119 SL 2 + ¶2 + (Booster)1 = 5 RP
9:12 A-7D FFAR ZSU-23-4M4 11 mission points 79 + ¶40 = 119 SL 2 + ¶2 + (Booster)1 = 5 RP
9:12 A-7D FFAR ZSU-23-4M4 11 mission points 79 + ¶40 = 119 SL 2 + ¶2 + (Booster)1 = 5 RP

Takeoffs 1 66 RP
7:19 A-7D 29 + ¶29 + (Booster)8 = 66 RP

Landings 1 129 RP
6:16 A-7D 57 + ¶57 + (Booster)15 = 129 RP

Scouting of the enemy 3 780 SL
1:13 M1128 Wolfpack BMP-2 5 mission points without UAV 173 + ¶87 = 260 SL
1:49 M1128 Wolfpack Type 24 ICV (P) 5 mission points without UAV 173 + ¶87 = 260 SL
2:09 M1128 Wolfpack Centauro I 105 R 5 mission points without UAV 173 + ¶87 = 260 SL

Damage taken by scouted enemies 2 1036 SL
1:20 M1128 Wolfpack BMP-2 20 mission points without UAV 345 + ¶173 = 518 SL
2:20 M1128 Wolfpack Centauro I 105 R 20 mission points without UAV 345 + ¶173 = 518 SL

Destruction by allies of scouted enemies 2 5176 SL 234 RP
1:20 M1128 Wolfpack BMP-2 60 mission points without UAV × 1725 + ¶863 = 2588 SL 27 + ¶55 + (Booster)8 + (Talismans)27 = 117 RP
2:20 M1128 Wolfpack Centauro I 105 R 60 mission points without UAV × 1725 + ¶863 = 2588 SL 27 + ¶55 + (Booster)8 + (Talismans)27 = 117 RP

Awards 34 17475 SL 226 RP
1:21 Intelligence 100 + ¶50 = 150 SL 0 RP
2:20 Intelligence 100 + ¶50 = 150 SL 0 RP
3:47 Ground Force Rescuer 150 + ¶75 = 225 SL 0 RP
3:47 Base defender! 300 + ¶150 = 450 SL 0 RP
3:50 Shadow strike streak! 100 + ¶50 = 150 SL 0 RP
3:50 Multi strike! 100 + ¶50 = 150 SL 0 RP
3:50 Multi strike! 500 + ¶250 = 750 SL 0 RP
3:51 Shadow strike streak! 100 + ¶50 = 150 SL 0 RP
3:51 Multi strike! 500 + ¶250 = 750 SL 0 RP
4:43 Avenger 150 + ¶75 = 225 SL 0 RP
4:43 Professional 150 + ¶75 = 225 SL 0 RP
4:43 Shadow strike streak! 100 + ¶50 = 150 SL 0 RP
4:49 According to Intelligence 100 + ¶50 = 150 SL 0 RP
4:49 Professional 50 + ¶25 = 75 SL 0 RP
4:49 Shadow strike streak! 100 + ¶50 = 150 SL 0 RP
4:49 Multi strike! 100 + ¶50 = 150 SL 0 RP
8:38 Professional 50 + ¶25 = 75 SL 0 RP
8:38 Shadow strike streak! 100 + ¶50 = 150 SL 0 RP
8:39 Ground Force Rescuer 100 + ¶50 = 150 SL 0 RP
8:39 Avenger 100 + ¶50 = 150 SL 0 RP
8:39 Professional 50 + ¶25 = 75 SL 0 RP
8:39 Professional 50 + ¶25 = 75 SL 0 RP
8:39 Shadow strike streak! 100 + ¶50 = 150 SL 0 RP
8:39 Shadow strike streak! 100 + ¶50 = 150 SL 0 RP
8:39 Multi strike! 100 + ¶50 = 150 SL 0 RP
8:39 Multi strike! 500 + ¶250 = 750 SL 0 RP
9:10 Professional 50 + ¶25 = 75 SL 0 RP
9:10 Shadow strike streak! 100 + ¶50 = 150 SL 0 RP
9:10 Multi strike! 500 + ¶250 = 750 SL 0 RP
9:12 Eye for Eye 300 + ¶150 = 450 SL 0 RP
… (41 lines left)

Match 2:

Defeat in the [Domination] Seversk-13 mission!

Destruction of ground targets 12 33990 SL 1953 RP
3:03 M1A1 AIM KE-W T-80U-E1 200 mission points 1910 + ¶955 = 2865 SL 115 + ¶115 = 230 RP
3:09 M1A1 AIM KE-W Leopard 2A6 200 mission points 1910 + ¶955 = 2865 SL 127 + ¶127 = 254 RP
3:25 M1A1 AIM KE-W T-80U-E1 200 mission points 1910 + ¶955 = 2865 SL 115 + ¶115 = 230 RP
4:09 M1A1 AIM KE-W Pantsir-S1 200 mission points 1910 + ¶955 = 2865 SL 115 + ¶115 = 230 RP
8:06 F/A-18E AGM-65F Pantsir-S1 63 mission points 1620 + ¶810 = 2430 SL 45 + ¶45 = 90 RP
9:14 F/A-18E AGM-65F PUMA VJTF 20 mission points 1620 + ¶810 = 2430 SL 39 + ¶39 = 78 RP
9:19 F/A-18E AGM-65F BMPT 21 mission points 1620 + ¶810 = 2430 SL 43 + ¶43 = 86 RP
9:21 F/A-18E AGM-65F Leopard 2PL 99 mission points 1620 + ¶810 = 2430 SL 47 + ¶47 = 94 RP
9:24 F/A-18E GBU-32 JDAM BMPT-72 21 mission points 1620 + ¶810 = 2430 SL 43 + ¶43 = 86 RP
10:18 F/A-18E GBU-32 JDAM FlaRakRad 21 mission points 1620 + ¶810 = 2430 SL 43 + ¶43 = 86 RP
12:05 AH-64A (GR) AGM-114K Pantsir-S1 200 mission points 2650 + ¶1325 = 3975 SL 58 + ¶117 + (Talismans)58 = 233 RP
13:13 AH-64A (GR) AGM-114K 9K317M “BUK-M3” (TELAR) (AI) 200 mission points 2650 + ¶1325 = 3975 SL 64 + ¶128 + (Talismans)64 = 256 RP

Assistance in destroying the enemy 2 3081 SL 212 RP
9:31 M1A1 AIM KE-W ◍Т-80U-Е1 120 mission points 860 + ¶430 = 1290 SL 52 + ¶52 = 104 RP
11:53 AH-64A (GR) AGM-114K Pantsir-S1 132 mission points 1193 + ¶598 = 1791 SL 27 + ¶54 + (Talismans)27 = 108 RP

Critical damage to the enemy 14 4087 SL 249 RP
3:03 M1A1 AIM KE-W T-80U-E1 60 mission points 191 + ¶96 = 287 SL 12 + ¶12 = 24 RP
3:09 M1A1 AIM KE-W Leopard 2A6 60 mission points 191 + ¶96 = 287 SL 13 + ¶13 = 26 RP
3:25 M1A1 AIM KE-W T-80U-E1 60 mission points 191 + ¶96 = 287 SL 12 + ¶12 = 24 RP
4:09 M1A1 AIM KE-W Pantsir-S1 60 mission points 191 + ¶96 = 287 SL 12 + ¶12 = 24 RP
4:38 M1A1 AIM KE-W ◍Т-80U-Е1 60 mission points 191 + ¶96 = 287 SL 12 + ¶12 = 24 RP
8:06 F/A-18E AGM-65F Pantsir-S1 21 mission points 162 + ¶81 = 243 SL 5 + ¶5 = 10 RP
9:14 F/A-18E AGM-65F PUMA VJTF 7 mission points 162 + ¶81 = 243 SL 4 + ¶4 = 8 RP
9:19 F/A-18E AGM-65F BMPT 7 mission points 162 + ¶81 = 243 SL 4 + ¶4 = 8 RP
9:21 F/A-18E AGM-65F Leopard 2PL 33 mission points 162 + ¶81 = 243 SL 5 + ¶5 = 10 RP
9:24 F/A-18E GBU-32 JDAM BMPT-72 7 mission points 162 + ¶81 = 243 SL 4 + ¶4 = 8 RP
10:18 F/A-18E GBU-32 JDAM FlaRakRad 7 mission points 162 + ¶81 = 243 SL 4 + ¶4 = 8 RP
11:29 AH-64A (GR) AGM-114K Pantsir-S1 66 mission points 265 + ¶133 = 398 SL 6 + ¶13 + (Talismans)6 = 25 RP
12:05 AH-64A (GR) AGM-114K Pantsir-S1 66 mission points 265 + ¶133 = 398 SL 6 + ¶13 + (Talismans)6 = 25 RP
13:13 AH-64A (GR) AGM-114K 9K317M “BUK-M3” (TELAR) (AI) 66 mission points 265 + ¶133 = 398 SL 6 + ¶13 + (Talismans)6 = 25 RP

Damage to the enemy 17 2496 SL 143 RP
3:03 M1A1 AIM KE-W T-80U-E1 20 mission points 96 + ¶48 = 144 SL 6 + ¶6 = 12 RP
3:09 M1A1 AIM KE-W Leopard 2A6 20 mission points 96 + ¶48 = 144 SL 6 + ¶6 = 12 RP
3:25 M1A1 AIM KE-W T-80U-E1 20 mission points 96 + ¶48 = 144 SL 6 + ¶6 = 12 RP
4:09 M1A1 AIM KE-W Pantsir-S1 20 mission points 96 + ¶48 = 144 SL 6 + ¶6 = 12 RP
4:38 M1A1 AIM KE-W ◍Т-80U-Е1 20 mission points 96 + ¶48 = 144 SL 6 + ¶6 = 12 RP
8:06 F/A-18E AGM-65F Pantsir-S1 11 mission points 81 + ¶41 = 122 SL 2 + ¶2 = 4 RP
9:14 F/A-18E AGM-65F PUMA VJTF 11 mission points 81 + ¶41 = 122 SL 2 + ¶2 = 4 RP
9:19 F/A-18E AGM-65F BMPT 11 mission points 81 + ¶41 = 122 SL 2 + ¶2 = 4 RP
9:21 F/A-18E AGM-65F Leopard 2PL 11 mission points 81 + ¶41 = 122 SL 2 + ¶2 = 4 RP
9:24 F/A-18E GBU-32 JDAM BMPT-72 11 mission points 81 + ¶41 = 122 SL 2 + ¶2 = 4 RP
9:24 F/A-18E GBU-32 JDAM BMPT-72 11 mission points 81 + ¶41 = 122 SL 2 + ¶2 = 4 RP
10:18 F/A-18E GBU-32 JDAM FlaRakRad 11 mission points 81 + ¶41 = 122 SL 2 + ¶2 = 4 RP
10:43 F/A-18E GBU-32 JDAM BMPT 11 mission points 81 + ¶41 = 122 SL 2 + ¶2 = 4 RP
11:29 AH-64A (GR) AGM-114K Pantsir-S1 11 mission points 133 + ¶67 = 200 SL 3 + ¶7 + (Talismans)3 = 13 RP
11:35 AH-64A (GR) AGM-114K Pantsir-S1 11 mission points 133 + ¶67 = 200 SL 3 + ¶7 + (Talismans)3 = 13 RP
12:05 AH-64A (GR) AGM-114K Pantsir-S1 11 mission points 133 + ¶67 = 200 SL 3 + ¶7 + (Talismans)3 = 13 RP
13:13 AH-64A (GR) AGM-114K 9K317M “BUK-M3” (TELAR) (AI) 11 mission points 133 + ¶67 = 200 SL 3 + ¶6 + (Talismans)3 = 12 RP

Awards 16 11700 SL
3:10 Multi strike! 100 + ¶50 = 150 SL
3:26 Shadow strike streak! 100 + ¶50 = 150 SL
3:26 Multi strike! 500 + ¶250 = 750 SL
9:19 Shadow strike streak! 100 + ¶50 = 150 SL
9:19 Multi strike! 100 + ¶50 = 150 SL
9:21 Ground Force Rescuer 150 + ¶75 = 225 SL
9:21 Shadow strike streak! 100 + ¶50 = 150 SL
9:21 Multi strike! 500 + ¶250 = 750 SL
9:25 Ground Force Rescuer 100 + ¶50 = 150 SL
9:25 Avenger 150 + ¶75 = 225 SL
9:25 Professional 150 + ¶75 = 225 SL
9:25 Shadow strike streak! 100 + ¶50 = 150 SL
9:25 Multi strike! 500 + ¶250 = 750 SL
10:19 Professional 50 + ¶25 = 75 SL
10:19 Shadow strike streak! 100 + ¶50 = 150 SL
13:15 Heavy Metal Hero 5000 + ¶2500 = 7500 SL

Activity Time 7364 SL 287 RP
AH-64A (GR) 1292 + ¶1292 = 2584 SL 14 + ¶29 + (Talismans)14 = 57 RP
F/A-18E 1400 + ¶1400 = 2800 SL 12 + ¶12 = 24 RP
M1A1 AIM 990 + ¶990 = 1980 SL 103 + ¶103 = 206 RP

Time Played 11:37 3264 RP
AH-64A (GR) 78% 2:14 234 + ¶468 + (Talismans)234 = 936 RP
F/A-18E 80% 5:46 713 + ¶713 = 1426 RP
M1A1 AIM 90% 3:37 451 + ¶451 = 902 RP

Reward for participating in the mission 10204 SL

Skill Bonus 2623 RP
AH-64A (GR) III 427 RP
F/A-18E III 1027 RP
M1A1 AIM III 1169 RP

Other awards 43740 SL

Earned: 116662 SL, 8731 CRP
Activity: 94%
Damaged Vehicles: F/A-18E, M1A1 AIM, AH-64A (GR)
Automatic repair of all vehicles: -13352 SL
Automatic purchasing of ammo and “Crew Replenishment”: -930 SL

Researched unit:
F-86A-5: 154 RP
… (8 lines left)

Theres plenty of more matches, i dont want to list all of them out tho. But concluding this, please can someone explain to me how or why USA teams are doing just terrible. I cant tell if its the players, russian bias (im leaning towards that), or well, the BMPT.

1 Like

the answer is:

  1. BMPT’s ammo rack
  2. Skill issue (main one) paired with 1-death leaving
  3. SM-SV
14 Likes

Not to mention maps are more suited for Russian tanks. The Abrams has mobility but it gets trashed on city maps since there’s nowhere to go, meanwhile Russian tanks have good frontal armour so they can just sit in one good spot for the whole game

5 Likes

I don’t know if BMPT is the main problem, but the USA mains are special! They play like children and when you complain, they gang up on you and insult you.

They don’t take the game seriously; the only thing they take seriously is the shots that BMPTs tank.

They spawn, hold W to reach the first point (A, B, C) and die. They enter another match, repeat, then another and continue until they get frustrated.

Furthermore, they don’t play with the team, they play alone and die alone! I feel like leaving the match when I see that my team has USA and the enemy team has BMPT, Russians, and players with Chinese characters that take up half the screen.

I acknowledge that American ground vehicles have some problems, but that’s no excuse for playing SO badly!

Look, I’m playing with Japan, we have less armor than the Americans but “YOU HAVE 4 SECONDS OF RELOAD WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHH!!!

2 Likes

Most NATO tanks are designed for ~2000m engagement ranges, most maps are 1000 to 1400m spawn to spawn. It’s less than ideal

but when you mention the T-58 or the Abrams 5 sec reload compared to other tanks… suddenly reload speed doesn’t matter that much… go figure.

9 Likes

As a US main,i pray for the day the T58 gets nerfed into oblivion because that thing singlehandedly destroys entire brackets,it is more toxic than the Objekt 279 when it came out

Eeeeh this argument is sort of old nowadays. First of all the Abrams reload is worse than autoloaded reloads such as the Japanese 4s and the French 5s simply because you need:

  1. Reload stat and command stat at maximum (of you reached an Abrams,i assume you have both already)
  2. A good amount of SL to buy the expert crew
  3. GE to get the ace crew,or lots of time grinding the free ace crew

Autoloaded tanks don’t need any of that,they have that reload right off the bat

Moreover,if you lose the loader and you can’t replenish it,the reload speed becomes much longer, meanwhile autoloaded tanks don’t have such problems. For comparison,a 5s manual tank with no loader reloads slower than even a T-72. That’s the reason of why i switched from the M1128 to the Stingray: you get outreloaded by a good chunk of enemies you face,while with the Stingray with just the expert crew you get a chance to fight as long as the loader is alive

Finally,the 5s reload is not a special thing like it used to back in the day, considering almost everyone has a 5s reload now except for the Leopards and of course Russian/Chinese tanks

2 Likes

That’s not really the point I am making, I just used those as examples, it’s not a matter of how good/bad it is and comparing manual vs autoloaders is a separate issue, I just mean how a some people think faster reload speed counts some times, than not others. Abrams vs Leo 2 reload and the T-58 are just the 2 examples that come to mind.

Gross incompetence regarding balancing from Gaijins side. Of course the russian bois will pretend that its just skill issue and the ussr players are just gifted by stalins ghost to be god gamers but thats just fat cope without any bit of proof and statistically insanely unlikely.

2 Likes

Most maps are suited for Western tanks.
Urban maps are better for fast reload and good mobility (specifically reverse gear) while more forested and hilly maps prioritize good gun depression and reverse gear.

All of which Russian MBTs do not have

2 Likes

Not really. Mobility doesn’t matter since there’s nowhere to go. Reload time doesn’t matter since the Abrams can’t really pen a hull down T-80

1 Like

Yeah, across every game mode this is the real “Russian Bias” and the one players never seem to comprehend.

The developers of the game, at least when the modes were designed, were Russian. They were working off of Russian cultural conceptions of what engagements would look like; which I’m going to guess come from depictions of Russian military equipment being used in the scenarios it was designed for.

This is why the Bias doesn’t uniformly benefit only USSR-tree vehicles: Sometimes other trees stray into that doctrinal space, like British and Japanese props also happening to be good low-altitude dogfighters or German tanks being heavily armored APHE slinging breakthrough tanks; while American props are high-altitude Pursuit fighters and British and French tanks tend to be hull-down Solid-shot snipers and thus have difficulty reaching their optimal performance conditions

Reverse gear, you need to get back into cover quickly, so a good reverse gear is needed.
NATO MBTS can also turn on the spot, T-series tanks cannot.

Yes you can, turret roof is very much pennable.
Gets their breech almost every time.

Reload time doesnt matter?
What?

1 Like


a team of solely yanks is bad? no way!

ho ri superiority isnt a flex. its a lifestyle.

As a one-death-leaver at top tier, I will tell you why. Personally, it’s due to 2 major reasons: BMPT and half my team are premium clickbaits, no reason to keep playing. I just spawn in, rack up a few kills, die and move onto the next match. Im not going respawn in a plane/heli to fight the blatantly OP pantsir-smsv nor do i want to respawn in a tank to feed BMPT that surrounded my spawn

As a matter of fact, i dont even play past 10.7 anymore, but when I do, I just one death leave

1 Like

I can’t say I blame you. Bmpt, kh-38’s, LMURs, SM-SV, you’d have to be a masochist to keep spawning in a lot of matches against the Russians. It’s like playing the game on suicidal difficulty lol.

1 Like

Bad teams/professional throwers.

Edit: I kid you not I opened YouTube and saw this post right after writing this lol;

2 Likes

Sadly I think top tier ground is in one of the worst states I’ve ever seen it in and I’m not sure enough people are talking about it. Though, I can understand why, as they likely believe no one is listening and nothing will be done about it anyway…

What you said makes zero sense given Stryker have autoloader so it still reloads the same even when someone from crew dies.

Kh38MT vs AGM-65
47 Cruise Missiles vs 1 Janitor?

1 Like