Hello everyone, I believe this could be a suggestion for the developers to pass on to the higher-ups and analyze.
As part of the premium package 11.3, we have an M1A1 Abrams Click Bait, but despite the tank delivering mostly excellent protection and mobility, it is too expensive to not have a CLEAR thermal vision. This issue should be fixed because it’s outrageous to pay less for 10.0 or 9.3 tanks with clearer thermals than a tank that you paid $70 for and still can’t properly identify if the enemy tank is disabled or alive at a reasonable distance of 1km or more.
MIA1 CLICK BAIT
T72 TURMS 10.0 thermal
M1A1 CLICK BAIT
T72 TURMS NO THERMAL.
Another problem is being able to customize what we could leave above the tank, so that Russian HE ammunition or other vehicle ammunition like the FV and similar ones can precisely hit these “elements” that for some reason have physics and collision. This causes the crew in the turret to be knocked out under pressure.
Another suggestion or bug, I’m not sure how to phrase this, but even after you recover the gunner in a few seconds, the turret of all vehicles ends up not functioning correctly, it becomes immobile and unable to fire the next round. I see this happening a lot with Abrams and T72 turms and their variants, if you’ve noticed this, I need you to comment on this problem so we can address it more thoroughly in another topic.
Returning to the subject of the M1A1 ABRAMS CLICK BAIT, as mentioned, its thermal vision does not correspond to a top-tier 11.3 tank. And I wouldn’t mind if it gained clear thermal vision and went up to 11.7, this would actually help because we could use it with other vehicles, be they planes or tanks of the same battle rank.
I hope I’m not the only one who feels this way, since paying $70 for a vehicle that has everything good but lacks a worthy thermal vision for its 11.3 bracket is very disappointing.
The last suggestion is to reduce the noise of the engines of the light tanks Bradley and their latest versions of light tanks on the right side of the American tree, they are not as noisy as the game represents them to be! They are much quieter compared to the engines of the T80 and T90M and their previous versions, and there are American tanks.
Adding to the previous suggestion, I say that there are several tanks that could indeed have the ability to use the commander’s reticle, but for some reason it’s not allowed. As a combat vehicle for wars, not providing the commander’s reticle, which is crucial for the crew in a conflict zone where you can be hit at any time, and to minimize these chances, the commanders are vigilant through these reticles.
I hope you assist me with these suggestions to the developers and notice that 11.3 should already have a significantly CLEAR thermal vision and commanders for all other BR classifications within the game that use their respective reticles to help the player.
Thank you, that’s all!