Why does Abrams have such weak armor?

Overall I just think that crewless turret MBTs would be really bad for the game. Sure the turret is bad but you literally can’t kill it hull-down, while it can clean your turret with a railgun.

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Yeah, we have some examples to some degree already. Like AGS… ew.

The only way to counter a hull-down such tank would be to constantly disable the turret while trying to flank/push into the tank as it repairs.

On the other hand, as it’s an unarmored turret, disabling it would be quite easy! So it would be as counterable as it would be annoying.

I don’t think Armata would be more annoying than AGS; less, in fact. As AGS is a floating gun, but T-14’s turret may be full of damageable modules, such as FCS, etc.

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And i wanted to talk about the weakspot on the abrams, yes the turret ring weakspot is really easy to hit but it is has easy to hit the turret ring than it is to hit the LFP of other MBT and keep in mind that you are playing with one of the most played MBT of the game so a lot of people know where to shoot on a abrams.

Fro exemple i main japan and when i play the Type 10 70% of the time someone has to take a frontal shot on me then aim at the LFP because its a common weakspot on MBT but the Type 10 is so weakly armored that a LFP shot just tank out the engine without killing any crew, but a shot in the UFP is a
guaranteed one shot ( 400mm of armor in the UFP and ~70mm in the LFP ) , thanks to the Type 10 beeing “rare” in game and thanks to the Type 10 not beeing a tank made for frontale fight most of the time i acounter someone frontaly i survive with only my engine disable.

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Yeah. AGS, M1128, BMPT. Difference between T-14 and these 3 is that it has a full calibre cannon (BMPT), an incredible shell (AGS), and a non-overpressurable chassis (M1128) while being a heavily-armored-in-the-hull MBT with all the perks of these new generation MBTs. The shell it fires is the main problem with it, powercreeping pretty much everything’s hulls and turrets out of the game. Its also why I don’t want M829A3, A4, DM63, 73, etc.

Possibly. Would likely be easy to disable but impossible to knock out of a hull down position. Atleast with most MBTs you can have the RNG of eventually picking off their crew.

Thankfully AGS is as rare as it is, and Stryker is… a Stryker…

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I don’t see a reason to experiment with the T-14 when tanks like the Obj. 187 exist

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The main issue is that the turret ring can be cheesed by autocannons with the Abrams.

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the whole front of the Type10, ariete, leclerc and some place of the chally 2 can be chessed by autocannon so its not that big of a problem, i agree that it can be annoying but the ariete can’t even stop HEAT frontaly so in perspective of other’s armor its not that bad

After playing the BMPT for so long, the easiest to kill frontally is the Abrams, then the Leclerc, Type 10, Ariete, and the CR2.

In-fact, you can’t really pen the Type 10/TKX, Ariete, CR2, CR1, or Type 90 frontally unless the guy gets Gaijin because the 30mm APDS commits ricochet-jutsu for some reason.

But yes, in the perspective of other’s armor it’s not really that bad.

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i can be wrong after all but in my personal experience and with my friend experience a found the type 10 weak against autocannon, the leclrec not that much i might have exaggerate, and with my friends experice the chally 2 againt BMPT my friend got he’s driver port penned a couple of time and the ariete in armor hole that the tank has all over

and for the type 90 since it got good armor overall autocannon cannot pen him unless Gaijin like you said

Yes, most autocannon pens are the off-chance of them somehow penning, somehow rounds richochet and kill you especially with things like the Gepard, XM246, ZA-35, Pantsir, 2S6, etc. But these things happen quite rarely or rather uncommon (based on my experience) that it’s quite negligible when using other vehicles (can’t say for certain about the Leclerc since I don’t have France top-tier researched.)

But the biggest outlier is definitely the Abrams, it’s very common for the turret neck and the turret ring to be pennable by autocannons when using or fighting against the Abrams and this would result in the tank being unable to fight back because a lot of vital components are in the turret.

Just to be clear, I’m not saying the Abrams is bad; it’s one of my most used vehicles and definitely one of my favorites. But the biggest glaring issue right now is definitely how Gaijin models the armor that enables a large majority of autocannon rounds being able to heavily cripple or destroy the Abrams.

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Wouldn’t it just mean the vehicle is strong?

Given Caernarvon’s logic, nope, because US mains are allegedly bad on every single vehicle they touch. Clearly, the F-15C GE is an outlier, and it’s not because it was strong at release.

So it boils down to:
A) only skilled players got to play with it over the past few months, as it was a nothing burger plane for a decent while until it got the new racks (even the number of games played is relatable to minor nation planes)
B) US mains got good at the game with a single vehicle.

If you believe the Abrams are good across the board, then B option is simply incompatible, reinforcing the theory that Chinese players are not some superbreed of players and the Abrams is great because of it, they just got FOTM’d by skilled players and veterans, and the M1A2T stats will just normalize around the US’ Abrams over time as more average players pick it.

p.s. It will never not be curious how always things are so simple or complex depending on how convenient is for someone’s narratives.

It has a 0.89 KS on statshark… improving from a 0.85 on release. Decompression and more people getting both the vehicle and past the stock grind are the most likely factors. Absolutely garbage example.

Chinese players are not superbreeds, they’re just a bit better than US players across the board. It shows that players with a modicum of skill more than current Abrams players can make it go into the top 4 for KS.

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January.

by having 4+ missiles from release, proving most of the good players from FOTM effect just moved on and the stats just normalized over average players performance, which is mediocre. Its not a garbage example at all lol, it just breaks down the mains bad narrative and proves the playerbase moves around FOTM.

You’re just confirming that a niche amount of players do play the dutch and finnish 2A6s compared to the german —at least 6x times less on the dutch case—, once again proving that both niche and FOTM (on release) vehicles in fact get better stats by not being necessarily meta, but mostly by being played by good players swaying to the newest addition or the least played tech tree.

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And yet in the M1A2T’s case, it has MORE games than the SEP, and not very much less than SEP V2, yet retains a considerable stat advantage. The players are a small amount better, and the tank is amazing. Nothing less, nothing more. Also, 2A5/6NL has been in the game for more than year, Finnish 2A6 even more, its not FOTM for these.

For medium-long ranges? Surely.
Close ranges, CQB? I’d pick an M22 over an M1 any day.

Sure, why would people play 2A6s in both the French and Swedish trees when the whole purpose of them reaching top tier is to play France’s Leclercs and Swedish Strv 122s? Again, a niche percentage of the playerbase reached out to those vehicles, mostly good players at the game and already played the 2A5/6s on the german tech tree.

M1 is exceptional in CQB. Snappy gun/chassis and fast reload.

You have a reason to play 2A5/6 over Leclercs, but in the case of 122s, they are likely used as a backup.

Not when your only real protection is on the front and is mostly chemical-based for MBT purposes at top tier.

Concede the reload, a huge hull on CQB is a plain disadvantage. CQB shouldn’t exist at top tier as a concept, MBTs were not designed for the brainrot current gamedesign anyways.

No? You have four Leclercs already, plus the Jaguar and Vextra and two powerful SPAAs, not to mention both Rafales and the Mirage 2000D RMV. There’s literally no space unless you get the extra referal slot recently opened.

It seemed to get these around late December, and improved its stats from 0.86 KS to 0.89. Shocker, a buff increased its performance. The games remained the same for F-15C GE, from 365k to 373k. I don’t think any skilled player/FOTM effect was going on here.