Why do you punish the players even more

It’s a positive change that encourages more knowledge and attention rather than a press of Space bar key, it’s not a punishment, which, I’d like to know if this is a punishment, what defines it as such?

1 Like

When my team has a combined iq of -3 and dont look at the map even when i mark 100 times when i can just shoot near the enemy in front of me thats behind a rock 3ft away and it will mark for everyone without looking at their maps and why fix it after so many years of it being a bug so many thought it was a feature

This is a neutral change because it also prevents you from being marked on the map in this manner.

Those things belong in arcade bro, we already have too much information shown in realistic battles, like commander calling target range through thousands of bushes, crew superman’s xray vision that sees through tanks to be able to tell which crews is injured/dead, or some module is damaged, and then they added the counter-strike hit indication to tell player the direction of damage comes from, which makes the game more arcadish than ever. While some features added more fun than grief, they are overall destroy the realism aspect they marketed, and why add these features when we already have a dedicated game mode for it?

Thats what simulator battles are for

2.5 players at most + cant play on certain vehicles all time. Not to mention fact that if you play as nato side in lineups like 10_2 your wr will be 20%

i wish we had a suppressive fire mechanic and such a thing wasnt a bug