“for one side”
In Arcade you aren’t using your own planes. You do not get research, only SL rewards.
“for one side”
In Arcade you aren’t using your own planes. You do not get research, only SL rewards.
Yes in Arcade they’re given a lead indicator.
Yet this is how the feature is used.
What’s the point?
Sure you get research points due to the usage of air.
Don’t you read what you quote? I already explained that point. You even quoted it.
They adjusted how planes spawn in AB Ground battles a long time ago. And it was clearly a huge nerf to dampen the usefulness of planes in that mode. If you spawn a bomber, there is a very good chance that an enemy fighters will spawn so close to you that they can/and will take your bomber down in mere seconds. And yeah, that is a HUGE waste of the points you had to earn to spawn it. If you had escorts, chances again are that they would spawn so far back as to be no help at all. On the other hand, as mentioned, spawning in a fighter can also leave you so far back that you will never catch or have a chance to engage other planes at all, so again . . . pretty useless. I mean the spawning system in Arcade ground battles for planes is so bad, it literally is RNG whether you can continue flying or simply “J” out & get back to your tank as fast as possible to try and contribute to the game and/or defend yourself from the planes you have no chance of catching. With this latest addition of no markers for EITHER side when in a fighter, it seems just a matter of time before they remove planes altogether and make Ground AB an actual “Tank Only” mode. I would not like that very much, but would prolly still play. But it seems pretty evident that they cannot “balance” or make “fair” the combined arms in ground battles, not well enough to please a majority of the players anyway. So, flying in AB tank games is pretty much just a roll of the dice now . . . I mean you can still do well, but they have cut that back so much now, you have to convince yourself to go up in the air, knowing . . . chances are, you will not do anything meaningful . . . just how it is . . . .
At any rate . . . good luck . . . you may need it if you fly . . . lol
#1 If you accept limited success, attackers have a good chance to make it, as there is no evasion to missiles. They don’t deliver wholesale destruction but will give you 0-1 kill. You also have the option to fight interceptors instead.
#2 Higher up in BR, some bombers can deliver devastation, if they are not intercepted. But all players can magically see, if such a behemoth is inbound. Many have the points to intercept. And it is a rare moment to get a bomber without interception.
#3 No matter what happens, SPAA can feed on it in arcade and generate RP and SL, especially in a losing game.
#4 They have taken an interesting way of teaching this in the battle pass.
It’s the usual low quality system that we’ve come to expect from Gaijin, it’s an RNG system that either means there is either no chance to stop the plane or no chance to be stopped, complete garbage system that adds more RNG in a game that already suffers from too much RNG when it can easily be avoided.
Yes in Ground Realistic Battles which allows you to take out your own researched aircraft.
What is the point of Air in Ground Arcade?
What does it provide for the player?
This is about arcade, and you do receive RP reward resulting from airborne scoring.
Another avenue to attack the enemy? Great view!
Yes this is about Arcade Ground Battles.
Specifically the Air portion of Arcade Ground Battles.
It serves no purpose for the game mode and removing it kills two birds with one stone.
If it has no purpose to you, just don’t use it. Then you have just removed it for yourself. All is well.
It is the best (and for some vehicles only) way to research SPAA in AGB
I think they are just too lazy to “think” about it.
They could balance how planes spawn relative to each other(like in the past), they could balance loadouts or even the planes that can be used to avoid having things like B29 with 2000lbs bombs killing half the team, they could bring back markers but remove the tank type from them to avoid free or easy kills on light or armored top tanks.
But especially, they could start by playing their own game to see what is wrong with it.
If it works as you say it is totally absurd. One of the two takes the air with no option to anything. It is in my town is to be tricked.
If they don’t know how to solve it in a logical way they should remove it. It occurs to me to increase the time in flight and that they do not leave one after the other, trying to make the skill come into play.
Can’t really sign that. If I need a kill, getting a fighter up seems a rather reliable and cheap way to get it. Sometimes before, sometimes after the plane dropped. Maybe not all players are trained with planes?
I don’t play Arcade Ground Battles at all the game mode is a waste of time both in rewards and in general.
As it stands the only possible benefit the game mode could provide would be as a ground only game mode that completely removed aircraft. Considering that the mechanic which adds aircraft to the mode is already pointless it’s a no brainer.
our comment is really silly. In AB, I get my tanks up fast.
You always attack Arcade like a jealous girlfriend:D
Was always like that…and in fact it will always be. Even if they find a way that checks all data (positions, speeds, acceleration, weapons, enviroment) and calculates an exact 50/50 chance, there will always be players that complain…one way or the other.
I guess they add RNG so sometimes it favors one side or the other…i can live with that as long as it is random.
As it was required IMHO…planes were too strong in Arcade, and even now they can change the battle if well used. Planes should be fun but not dominant. IF WELL USED they can make a difference, but this goes both ways. Again if RNG works.
Err…if system allows both outcomes, then it is working no? What would you prefer?
If it is the RB system, then i disagree…i prefer fast and short air raids and then back to the tank…it was one of the major selling points of WT. In this way it is not possible to dominate the game with a good fighter bomber or helicopter as it happens in RB…planes are fun to use, can have an effect, but their presence is short in the overall game. If anything, i think air raids are a bit too much…glad the latest changes made open top vehicles less vulnerable to air attack.
We used to spawn facing the enemy planes/helicopters, interceptors ALWAYS had the chance to intercept and CAS ALWAYS had the chance to dodge and avoid interceptors, friendly fighters/helicopters ALWAYS had the chance to protect their CAS. So no, it wasn’t “always like that”.
We don’t need such system cause it’s Gaiijn that decides all those relative position, speed, acceleration, weapons, environment, etc… they are the ones manipulating the CAS mechanic from what it was to what it is now.
What people complain is about precisely that, the “RNG” that Gaijin added to the CAS mechanic. Before it was a matter of skill mostly to either intercept CAS or to avoid being intercepted, now it all depends on Gaijin’s “RNG”.