I really doubt that but ok.
Id love to see any evidence that there is a noticable delay from after you pull the trigger.
Since you doubt me.
vulcan is “Armed” before shooting to wind up, or spins as it shoots increasing the frequency .
It will take 0.25 sec to spin up. So it relastic 👍🏻
No it doesnt? Skip to 5 second, you can clearly count 6 barrels.
From what I would assume.
This is from the first burst where the belt is just starting to be fed into the gun.
When a new belt is loaded the first rounds have to be removed from the links and then moved into chambers, then the chambers rotated into the firing position. As the belt is fed into the first part of the gun where the links are removed the barrels are also turning as the motor drives both actions at the same time.
As you can see from the very detailed breakdown from Ian here, these weapons, either electrically or gas driven, fire as soon as the first round is in a chamber that reaches the firing position so the only “spooling” would come from the first part of the belt where it is moving the first rounds out of the links, into the chambers and then beginning to fire them.
This little video is also a good example of what I’m talking about. It takes a good few rotations for the first rounds to be moved from the belt, into a chamber and then for the chamber to be rotated into the firing position. Obviously then after this process has been undertaken there are now rounds in the system so the “spool up” won’t have to be done again.
The fact that a game such as War Thunder which prides itself on “realism” still has this myth featured in game is ridiculous.
It depends which mode the Vulcan is fired in.
- If the gun fired in NON CLEAR mode then live rounds remain within the gun after firing a burst, and the gun will fire as soon as the first round pass is the firing point.
- If the gun is fired in AUTO CLEAR mode then any live rounds are ejected from the gun after firing a burst, and there will be approximately a 0.1-0.2 second delay (while rounds re-enter the gun) between pulling the trigger and the gun firing next time it is used.
The game currently appears to be trying to mimic the AUTO CLEAR mode (though still not doing a perfect job of it).
True, if it was truly doing a simulation of the auto clear mode it would waste a couple rounds at the end of each burst and that isn’t ideal for gameplay.
It would also be preferable for it to just be modeled with the non clear mode and remove the spool up time after the first burst.
“Prides,” I mean, that’s one way to explain the 14-year gallery of flight models that are still in the game, or that all of the bomber cockpits are still inaccurate.
Gaijin still has to model the rest of the G4M1, which they haven’t. They modelled it but forgot to model the outside view of it. Even then, there are also a bunch of issues with the cockpit, since I believe it’s modelled off the G4M1 but has aspects only found on the G4M2.
Same thing with the Su-27SM. It’s a disgusting mashup between SM and SM3.
That’s probably down to available sources and images while the rotary gun issue is just an urban myth they put in the game because they’re dumb.
I highly doubt it. Gaijin has more resources than we do, and yet we can still make a more accurate model than they could. That’s not to insult the effort. But it’s to insult the fact that they made a mistake, didn’t bother fixing it, and added it to the game anyway, and that’s sugarcoating it.