Why do TOW missiles not track to the center of the crosshair?

Title contains question.

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They do though? The only exception is the TOW-2B, which flies above the crosshair to enable top attack.

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Because Gajin hates American weapons being usable.

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They are usable though, you just need to aim up slightly to counter the weird drop because gaijin assumes missiles have way less initial thrust than they really do.

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nope. when the missile goes past just a couple hundred meters, it only stays near the crosshair, whilst Russian ATGMs go for the center of the crosshair

No? They stay firmly at the center of the crosshair as long as your aim is steady. When you start moving, the missile will go off course, because it’s overcorrecting and needs to adjust for inertia, but it will eventually return to the crosshair point, even at long range. This is also an issue for Russian ATGMs; the BMP-2M’s ATGM for example will swing off course if you move your aim, and has to snake back into position, just like the TOW.

The effects of inertia and overcorrection on ATGMs has been a problem since they were invented, and affects basically every missile in the game. There’s a reason the TOW manual states to always make slow, steady movements and avoid large jerks, as well as avoid trying to “steer” the missile and compensate for its overcorrections.

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I was using the TOW yesterday. Pangolin is right. It is slightly below the center of the crosshair and never on the crosshair.
I was not moving my aim either, so you can’t say it was adjusting. It was straight flying, slightly below the crosshair, for like 1000m.

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Weird, I just tried several times on the M3A3 and it stayed on my crosshair until the very end when it lost energy and fell. Can I ask what vehicle you were using?

M901, the Wall-E.

Later I could go into replay and try and see if it clipped properly, if you’d like.

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Could you, if you don’t mind? I’ll test as well when I get back home, since I didn’t try with the M901.

This problem is present on ALL missiles that I have used. It depends on the launch platform as to whether there is an error or not. Additionally, when using commander’s sight, there will always be an error in the flight path of the missile compared to the point of aim.

You are either lying or ignorant (average believer in Russian bias). I have used BMP-2M and the missile does not go exactly for the centre of the crosshair either.

Ok so first the crosshair and sight in third person aren’t lined up for some reason. I think the TOWs launch slightly high to counter the “super low acceleration” that Gaijin thinks they have or something but they shouldn’t be doing that.

and here’s the video.

it feels weird to use because the ATGM kind of sits right below the crosshair. Even if you are still while firing (I was mostly) it tends to settle right below the middle of the crosshair.

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I just checked in the game — the ATGM on the BMP-2M flies almost on target. Unlike the Bradley.

It’s a side effect of the simplified guidance logic used in game, this has the size effect of having a comparatively larger “dead zone” to prevent over constant over correcting constantly and fish tailing. It’s less prevalent on LOBR missiles in general (Kornet, ZT3A2, & Starstreak for example) due to them not suffering as badly from the inverse square law.

I guess they changed something at some point because I do not remember them doing this back when I first played it. Maybe with the ATGM change?

You’re also looking at the missile’s exhaust- TOWs don’t exactly have wings so they need to angle upwards to keep from falling to the ground. So the engine at the rear of the missile is lower than the actual warhead, making the entire missile seem lower than it is.
You can see (especially that second shot) that the actual point of impact is exactly on the crosshair.

With the ATGM flightmodel changes yeah it got much more apparent, as they had to increase the size of the dead zone.

I was thinking it might be that but I wasn’t sure if it was modeled that way.

Huh, I just tried again and yeah, it does seem like the missile sits slightly below the crosshair. However, it is hitting where I aimed, so maybe what WalletWorrier said is correct.

In this video I aimed at the T-64’s UFP, but the missile tracer makes it look like it will hit the LFP. But at the last second it seems to “pull up” and hits the UFP where I was aiming. It’s really confusing, because it seems to be an issue unique to TOWs (I unfortunately don’t have a Konkurs to test with, but I did test with the HJ-83C), but the TOW still hits where I want it too.