Why do r60m's actively ignore flares now?

Magic-2 sits at compeletly different class compare to Aim-9J and R60M, its not even funny tbh especially after the buff.

İ disagree, at 12.0 Tomcat B rules the high altitude thanks to its buffed Phoenix missiles and Aim-7Ms.

Even tho R27ER beats anything in BVR category i still like to go toe to toe with Russian planes in my F-15 at high altitude thanks to much better RWR,Flight performance,more countermeasures and radar.

Claiming the 9J is better than the 9M is a pretty bold claim considering the 9J launch window is limited. I don’t think I can agree at all with your assertions.

Magic-2 sits at compeletly different class compare to Aim-9J and R60M, its not even funny tbh especially after the buff.

i’m talking about the speed of these missiles. I’ve had my aim9j’s also been bullshidded by flares and they eventually struck; even head on i’ve managed to kill tornadoes, mig21 bis and mig23s/29s from 1km away lock despite they’re rear aspect. And that was flaring. AIM9L’s will very likely miss that up close even if the target flares.

İ disagree, at 12.0 Tomcat B rules the high altitude thanks to its buffed Phoenix missiles and Aim-7Ms.

I literally said the tomcat has to fly low once the missiles are depleted. MiG29’s missiles have enough range to keep the distance staying up high.

Mig29’s has to pass Phoenix barrage first which is something even more deadlier these days not to mention Mig-29’s Rwr is so bad it cant even be sure if its getting targetted by Tomcat until Phoenix goes pittbull.

All those missiles have relatively same speed, difference is the time to accelerate to their peak speed.

Never managed to do that before, would like to see how you’re achiving that with video tbh.

İ believe it is true that Aim-9J is better then 9M when it comes to accelerating and reaching its peak speed but thats where the line ends.

Aim-9M is superior to 9J overall.

Nice proof that skilled players are playing those Soviet things.
However, that’s all ThunderSKILL proves. It doesn’t prove how effective vehicles are.

How do you measure how good a vehicle is and how good a skill is seperately?

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Vehicle performance requires cross-analysis.
The best method of doing this is to find a player… or a few, that plays all vehicles.
If you want to compare fighter aircraft, you could look at Defyn’s profile to see how powerful each aircraft is for example.
If you wanted to see if 2S38’s performance is actually OP right now, Cavenub’s profile shows that [though that’s not their username].
And you’d compare KDR mostly, maybe Kill to Match Ratio as well.

Win rates will show team skill.
General KDR will show specific player skill.
KDR disparity among like-vehicles will show either growth in skill of the player, or a vehicle being OP.

Lets assume you are correct. Have you done any cross analysis on these vehicles with an acceptable sample size?

One individual player that plays everything is still a single datapoint.

GJN is the only one with stats to properly assess how all the vehicles are doing. Conveniently they keep that information private.

Pre-guidance limit 9Js were good, but their guidance delay hurts when using them at short range now, .5 seconds with no pull is pain, the 9L used to have .15 but it is now also .4 so its also painful, but the lower fin and g loading capabilities of the 9J make that guidance lockout get felt way more than the 9L.

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And what vehicles would be considered “op” so we can have them as points of comparison?

Yes; however it’s the only fast method the average player can use without studying cross analysis for a year in college.

Also they keep the information private to avoid players violating Game Rules.

@simbadumba
I’m telling you the process with the information available to us.
It’s labor intensive, and takes longer than just analyzing each vehicle’s capabilities.
Cause the easy way that doesn’t require college is what I described: Look at player profiles of people that play everything, and note down their KDR disparity among like-vehicles. [My Jagdpanzer IV KDR is the highest among case-mate tanks in my profile for example]

Of course that method will tell you 2S38 is fine at 10.0.

Or you can study how to analyze vehicles, which will get you a more nuanced view of vehicles, but getting to that point is a lot of study.
Neither require massive sample sizes of players, but both require massive sample sizes of like-vehicles in a player’s profile.
Like you cannot determine 2S38 being OP based on my performance in it cause I have only played Begleit enough.
But you could determine if say Gripen was OP based on my stats.
Or any of the top MBTs that I don’t have a skill issue in at this time… which is only SEP and Leclerc S2 that I have a skill issue with at this time.

And what do you think of the bias where 2s38 will have noobs playing it making said vehicle look less good (noobs may perform well at tier 3 but trash at high tiers where they bought their way in) while something like a tech tree vehicle will ofcourse appear better because people moved to it from the same battle rating. When theres a significant amount of noobs playing such vehicle, it will make it look worse, how do you combat the players skill from affecting the performance analysis?
Because as i said, even if you analyze all their other vehicles they may have the skill to play at lower tiers but possibly not so well at higher tiers
If they made begleitpanzer a premium and 2s38 a tech tree vehicle instead, their performance values would show different despite them still being the same vehicles and just different premium statuses

old date, wish i didn’t delete these where i managed to aim9j some mig29s and tomcats on f16a block 10

that’s not the average winrate of thunderskill, that’s the win rate of the guy that told me i was cringe for making this post.

That’s why you look at vehicles in the same profile.
It “eliminates” the skill variable, and you note the KDR disparity of the profile instead.
If say for example TEC has a 0.9KDR in all his IFVs, but 1.2 in Type 89. You note that disparity.
Then you could go to my profile and check the IFVs I played [I’ll never play BMPs], then note the disparity among those.
Then go to Cavenub’s profile whose better than most here, and not their disparity.

So you eliminate as much of the skill component in the data as possible.

2S38 being premium doesn’t matter cause on the same profile it’s gonna be the same skill.

So we would ignore anyone who does not own the vehicles of said tier

This video is great and all but you shot at two planes who flared too late (first missile pulled into his flares), I can secure 9L/M kills with that as well. This doesn’t really explain why 9Js are better.

9l’s don’t even pull hard enough that up close, they only reach maximum maneuverability once the booster is about to end. R60’s and aim9J’s however pull as hard as they can from the start. That’s one of the main reasons why the aim9l reach further than even say aim9g/d