Why has this been coded?
Could you provide a replay so we can see what happened?
Do you play War Thunder?
Yes. And I would like to see the situation that you experienced.
Assuming you play ground battles then at some point you have shot a tank and hit its coaxial machine gun and had it absorb your entire round.
Why is this modeled?
Sometimes. But in different ways which is way I would like to see what happened. Did you hit it dead on? From the side/angle? What round and what tank was the enemy?
Ok you clairly dont play at this game !..
Any tank, any distance, any side, any angle. MGs can randomly fully absorb shell. You must know it.
Why is this modeled?
This is how game damage model works. Gaijin can’t change it.
If you hit it dead on, it means that the shell is going through much more armor. I believe it is mostly to do with the amount of interactions happening at that time. The machine gun and the awkward armor that is usually around the machine gun.
Decorations weren’t modeled until recently. Why can’t it be changed?
Even when the round can go through the cheek armor the machine gun absorbs the round. I don’t believe there is any machine gun capable of withstanding the force of a tank shell without having spalling go through.
Well…I have had many instances where the rooftop mg absorbed an entire AGM shielding the tank from any damage…
5mm of glass should not absorb a 75mm shell
The optics are destroyed, why can they reabsorb 5 missiles?
I have also seen AGMs, like Bullpups or Nords, disappear in machine guns.
Absolute nonsense if you ask me.
This happens because the damage and penetration model is a real piece of unrealistic garbage full of errors, not only the mg, it is also extremely common for bullets to be stopped by sights, fenders, 5mm boxes, etc. It’s a wonder when you HEAT-FS of 400 penetration is stopped by the driver’s sight of a T-54, or that the damage of that same bullet is stopped only by the driver, and even the sight of a T-34-1941 has come to my attention. stop bullets of more than 230mm dbpenetration, and the funny thing is that that area should be its weak point, since the driver’s sight area in that tank is a completely flat area, but it is not modeled of course.
Machine guns are usually held in the mount by a couple of thin metal pins and the port is a moveable socket or shield. When hit dead on, the MG should be shoved into the tank at some percentage of the projectile’s velocity and fragments (spall!) slip past the spaces in the gunport.
In reality, hitting a MG barrel is such a low probability and it doing anything but simply knocking the barrel out of the way that it would be more realistic if they just made them noninteracting, like a decoration.