When the first jets came out, for some reason, they modeled a flame in the game that showed the engine running at full power… there was a big wave of resistance and the exhaust flames were only modeled on the jets that actually produced them…
Gaijin goes to great lengths to model various things with it… radars, cruise missiles, changeable wing geometry, etc.
So I’m surprised he doesn’t model engine management anyway…
For example for manual use or in auto mode depending on the flight mode…
To do this, he could model the correct function of the thermal load of the motors … optimal temperature - overheating of the motor - total destruction of the motor…
It’s just like trading height for speed…
There are players who try to understand the meaning of aerial maneuvers and the benefits derived from them, and there are players who are only grinders of modifications … i.e. a quick flight to the ground and a kill or endgame…
We could talk about it for a long time, but we players won’t do anything about it…
I accept that everyone has their own reasons for pushing their point of view so it’s pointless to argue … but I just can’t help it….
The “air supremacy” update has now arrived and the top tier games seem quite strange to me in their current state…
Afterburner is really dependent on altitude, the higher the altitude, the more efficient the engine power, the speed of the airplane and everything else…
If Gaijin could somehow get air battle - fighter players to a higher altitude, about somewhere below 40000 ft, it would be much more interesting and not such nonsense on the ground…
Good luck in the game.