The F16c Blk 52 PoBit is the United States upgrade of aging Blk 40/42/50/52 F16c to be on par match with the f16V and in this upcoming update it is coming for the United States but the major problem is that the blk 52 PoBit we have provides almost Nothing new that we don’t already have for the regular blk 50 as a matter fact the f16c PoBit is worse than the f16c in some categories that its supposed to be better in But arguably one of the most saddest parts of the 52 we have in the dev server is the SEVERE lack of suspended armament as well as its even worse lack of countermeasures and advanced protection systems so here is some help for the devs to not massacre one of my favorite aircraft before it comes to the game
Countermeasures
the f16 is missing its AN/ALQ 257 Integrated Viper Electronic Warfare Suite made by northrop Grumman
which “is designed to give F-16 electronic warfare (EW) capabilities on par with the latest generation aircraft, significantly enhancing survivability for operations in contested and congested electromagnetic spectrum environments.” which includes a 360 degree RWR as well as a MAW system as well as to complement its new systems it was also provided with additional counter measure pods
(source https://www.northropgrumman.com/what-we-do/mission-solutions/electronic-warfare/f-16-integrated-viper-electronic-warfare-suite-ivews
With f16c is its severe lack of diversity of weaponry we have I really haven’t been able to understand why exactly gaijin has not implemented a good chunk of the weapons it can carry its suspended armament cannot in anyway be unfair to have in game and would diminish some of the problems the f16 has in Some scenarios I also don’t understand why they have added better and similar armament to other f16s we have in game i.e f16I we have had the same stuff for the f16’s since they came to the game being Mavericks and guided bombs, the f16c blk 52 Pobit was made to be a cheaper alternative upgrade to match the f16v especially ordnance and its a real shame that we don’t have that so here is a list of ALL suspended armament it can carry in hopes the devs will add it to the game.
- M61A1 20mm Vulcan – 1 (internal gun, ~511 rounds)
- AIM-9M Sidewinder – x2 (wingtips; up to x4 possible with dual-rail config)
- AIM-9X Sidewinder – x2 (wingtips; up to x4 possible with dual-rail config)
- AIM-120 AMRAAM (B/C/D) – x6 (2 wingtips + 4 underwing)
- AGM-65 Maverick – x6 (A-K)
- AGM-88 HARM – x4
- AGM-88E AARGM – x4
- AGM-154 JSOW – x4
- AGM-158 JASSM – x2
- GBU-10 – x4
- GBU-12 – x7
- GBU-16 – x5
- GBU-24 – x2
- GBU-31 (JDAM) – x4
- GBU-32 (JDAM) – x5
- GBU-38 (JDAM) – x7
- GBU-39 SDB I – x12 (3 BRU-61 racks × 4 bombs each)
- GBU-53/B StormBreaker – x12
- Mk-82 – x12 (high - low drag)
- Mk-83 – x5 (high - low drag)
- Mk-84 – x4 ( High
- Hydra 70 rockets – Up to x114 rockets (6 × 19-shot pods)
- APKWS II – Same carriage as Hydra pods (guided rockets inside pods)
Of course this is not all the problems the f16 BLK 52 pobit has but these are the things I would like and need to be changed so hopefully gaijin devs will look at this and take notes on the things that need to be changed on this new aircraft before allowing it to get into players hands on the live server