Why did the KV-1 armor become very strong?

guys, the last 2-3 months since the developers updated the kv model, it has become very difficult to kill it, the mechanic’s hatch is now extremely difficult to kill, now there is 95 mm of armor, playing on Shermans I stopped piercing it there, it gets to the point of absurdity with 6 shots 1 penetration there and I kill only the commander, previously 104 mm Sherman was enough to effectively one-shot him there, please share your observations after the recent update of the kv tank armor. And I also noticed that shells with explosives now simply started to explode instead of piercing the armor

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Its indeed the most survivable tank I know. All KV-1 should be 5.0 minimum with that armor. Especially when angled and moving…crazy op.

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It annoys me that the Sherman doesn’t punch it 5-6 times into the driver’s hatch

That unfortunately has the inverse effect of moving the KV-1C up in BR which is already 5.0 because it has a better gun that the other KVs

I shot the turret with a 15cm (subcaliber round), 12,8cm, 10,5cm, 8,8cm long and mid… no matter what, same result. No pen, no damage.
Stuff was doable with a 5cm once and is no longer with a long 8,8cm. Damage model is busted currently.

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the L11 KV1 easily could be 4.0 from its decent armour and mobility.

the later ones have no reason to be lower or the same BR as a slower but better armoured (other than the wafer thin turret roof) churchill VII. sure the zis5 has a little less pen but is so much more usable across the board that it is superior.

A lot of USSR vehicles around 3.0-5.7 are too strong for their BRs and ought to be moved up a touch

So what the 4.7 KVs need to fight tiger 1s more often? We already saw that the old Zis-5 gun KVs simply can’t handle anything above 4.7 or did we forget the Klimi got moved down because it was the worst performing 5.0 tank in game?

sigh

Tigers are also under tiered. A lot of major nation stuff is

Yes decompression

Yes there’s other problematic stuff. Does not take away from the toxicity of the likes of the KV1

Sure but again unless everything moves VK panther at 5.0 also, then I disagree with the KVs moving up because they simply don’t compete, only the KV-1C can because of its gun and ahistorical armor it got from the Finnish KV-1A

I’d say stuff like the Cromwell and Excelsior also def need to move up now with APHE. And I love the Cromwell RP-3, not so much the weird off center sight though…

We have a Sherman Jumbo, which is 5.7 with a penetration of 104, so you can also break through the 5.0, the mechanic’s hatch is now impenetrable, how can tanks break through the 3.7 when the weakest point is 95mm?

On a KV-1? Its 75mm unless you angle its 75mm and even then their turret has a 60mm weak spot which even SPAA can occasionally slip rounds into

The shermans also have a stabilizer, far better reload, and better turret armor than the KV, idk why you mention them when they actually diverge even more so than the KV in terms of playstyle.

I know about this weak zone, but in the arcade battle the shell for some reason breaks there, I can easily go out on the Calliope to meet this KV1 and not break through, and it doesn’t matter that I have a 5 second reload, the Sherman has weak zones that kill immediately, unlike the KV, I can go into the arcade battle and record a video where this weak zone that you dropped the photo will not break through after 5-6 shots, but the question is whether I can live on the Sherman for so long to make so many shots


in this screenshot I fired 3 shots at the mechanic’s hatch, although the legendary armor analysis shows that I’m penetrating it there, in fact I didn’t penetrate it 3 times and I was killed

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Oh arcade I don’t care, I don’t play arcade, I play realistic so any and all changes you want I really don’t have an opinion on because I don’t play that game mode

where do you suggest them be there already at 5.7 and 6.0 respectively

and the only undertiered one is the premiums which should be tigris at 6.3 and 6.0 for ost

except the L11 doesnt have the ZIS 5 it has the L11 hence the name with 77mm of pen meaning it cant even pen most late panzer IV models frontally

it also has drastically different armor than the KV1 ZIS 5

I created a topic about arcade battles, it was moved here, so this topic is not for you, I don’t know how it is in RB, but in arcade KV some bugged

Yeah something wacky is happening with the turret armour. Like 2 weeks ago I fired 6-8 shells into the turret front with my M4A1 FL10 and not a single one did anything somehow. Shots like that would and should have obliterated the turret

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Recently, the gaijins updated his model, after which he became abnormally resilient. We even played on the air force and also fired 5-6 shots at the tower to kill him. Let me remind you that the air force has 230mm of penetration.

Um there must be some translation error. WTF is air force in this context with 230mm of pen?