They do, but there are arbitrary spalling limits in the game that do benefit carousel vehicles specifically. However they are not the only ones to take advantage of it.
It is mostly related to internal plates that are less than 17mm thick made out of structural steel.
You can greatly increase consistency if one place shots accordingly
The tank itself is about 2/3 the size, but the primary weak points are almost the exact same size.
I have a visualizer of it somewhere, respond with something if you do want to see it.
Lovely weasel words, you still aren’t holding any point. Which vehicles are missing ERA / NERA??
Both the MiG-29 and F-16 are capable of 13+ Gs in game, and with fuel the F-16 shouldn’t be passing 7.2Gs. I commonly hit 12 in it… Its CAoA figures are also slightly incorrect.
Soviet Cast armor was some of the best armor there was against KE munitions, but right now even the best cast turret does about… 400-500mm of protection? Hit square-on the side of the cheek you get around 650-700mm.
ERA is functioning exactly how it should, with shots that were designed to defeat K-5… Defeating K-5?
Which Russian Shells are overperforming?
You haven’t provided shit, and this entire comment is filled with weasel words and unsubstantiated bullshit.
Theres a whole reddit post mentioning that. I will provide it in this post when i find it. Plus i havemt seen a single proof that spalling is reduced for soviet tanks.
Seems like all thin plates in game do, which makes facing vehicles like AGS hard the moment you want to shoot the breach, as box around the breach doesnt produce any spalling too.
Ive seen rolled homogenous armor plates spall as low as 4mm generate plenty of shrapnel. And thats because i havent seen a thinner plate than that to test spalling.
Not really with maps that show fields.
Pretty sure M829A2/A1 cant pen T-80U UFP with K-5 on distance of 1 km both in game and in IRL (confirmed by penetration tests in apps as well)
More like people a missinterpreting things catching spall as no spalling. The only evidence i have seen is spall cone potentially being different depending on available empty space post penetration
It would potentially be about hardness and not density. At the end of the day its whatever parameters Gaijin sets.
And the current arbitrary cut-off at 17mm does murder certain vehicles (Centurion really). And rightly so it should murder them, but i do not like the arbitrary cutoff where 15mm doesn’t spall, but 17mm spalls a ton. Surely there should be a gradual curve where even 6mm plates generate some shrapnel.
Note: i am only talking about structural steel here, not plates made out of other materials.
I advice paying attention to the different plates on the BM-31-12 with lol-pen darts in the protection view.
Its rather interesting to see what spalls and what doesn’t. Perticularly how some modules will generate spall. And the 4mm rolled honogenous armor plates will generate spall, while structural steel wont untill you do it on the iirc 30mm chassis.
“createsecondaryshatters” appears 24 times. For the first time, we see the line “createSecondaryShatters”: true, 3 times, for the armor parts “gun_mask_05_dm”, “gun_mask_03_dm”, and “gun_mask_04_dm”. All other instances are for “createSecondaryShatters”: false.
Come again bra ?
Did you even bother to read it ?
only leopards and strv have said “createsecondaryshatters” “true” you dumb donut
NO other tank has it
oh and about russians and 0 spalling there is a nice vid from spookston? or what he is called :3
hmm yes and now we test dm53 vs t80bvm breach and vs 2a5 breach
so now i want to hear how you gonna defend that ;)
lemme guess russian trunnions oh wait they got none
or canon breaches are made out of rubber ?
or wood ? because of all the “russian magic” ??
or russian side armor eating 600mm darts when they offer what 200mm or smt ?
its funnythat this stuff mostly happens to ru stuff and not others … ;)