Why can we not research helicopters with planes?

Its not that bad. I have all but 2 helicopters for the US (don’t have the AH-64 except the yah)

1 Like

Only if you have a capable helicopter to actually earn RP, try playing China or something with 2 ATGMs followed by a 40s reload during which far more capable helicopters wipe everything else whilst you might have 1 kills and a crit.

1 Like

Tell you never played Heli PvE with the garbage early Helis without telling me you never played Heli PvE with the garbage early Helis.

See my stats, I’ve grinded all T5 helis (for ALL Nations), most T6. Absolute horrors are starting: Italy, Sweden, Mi-4 is slow but self-capable.

Having 2 starting ATGMs is better than not to have them at all. Z-11WA is far not the worst heli from my PvE grinding experience.

That’s a matter of: skill, knowledge of the Zocal Zoo - disable join in progress, play in the morning so less overcrowded lobbies, but Mi-24s are truly the pain to compete with, but you still can outsmart them by predicting next target appearance square.

You say grinding but trees can be ground out with premiums and modules can be bought with GE. I’d like to think you wouldn’t waste GE on spading Helis though, but I’m not invested in this enough to stat check you. You can show screenshots of your spaded Helis at your leisure, or don’t - Makes no difference to me here.

It’s still like 10k RP per hour or something.

The mighty mouse are worse because their damage is non-existent, but neither is playable.



image

1 Like
Pls, use “Hide Details” formatting for screenshots

For Italy - yes, you waiting till allies gundown ZSU-23, then you charge and wipe the floor with 2 miniguns (not much alternatives) or going for AD-2s (but they give little score). Armored targets takes very much skill to deal with - but it is possible if you lower the CALL (use Hover to determine that perfect %) and just shoot left-right rockets with brain ballistic computer.

ride of the valkyries [goes wrong]

2 Likes

If the accuracy of those missiles wasn’t trash and without a visible trail it’s impossible to use them at range accurately, and you don’t really wipe the floor when you have a bunch of teammates in far more capable helicopters.

Either way, even if it was, the RP gain and RP requirements are completely off.

2 Likes

“WT: Heli PvE grinding guide with hints”:

Reward drops every 10 min (from moment of last spawning) and based on time spent alive (max at 10min) and score earned (300 prefered, max around 400 score).

The reward breakdown table can be seen in messages/ battle/ Useful_actions (/hover your mouse over it). Here you can notice that RP difference between 400vs300 is super small and 500vs400 is barely noticable, conclusion - No Point to overfarm past 400.

Also reward drops prematurely on crash/j-out - doing so will reduce your total reward. Hint: you still can safely j-out right after reward dropped and fast-travel this way (hint: j-outing on the ground without crashing reduces spawn SL cost).

Targets and score: SPAA gives the most score - top priority, Planes gives the least and have huge ticket drain - better to no to kill them fully (so at least one AD-2/A-26 will return without causing ticket drain).

Other hints: score, booster time (coming soon)

P.S split this guide into chunks to paste in the lobby chat so ppl know how farm works, use it for educational purposes :)
2 Likes

The range for the rockets should be around 300m, AB 205 A-1 has the best anti-soft target preset with 2 half-turreted miniguns (among classmates), RP farm is atrocious - but you cannot do anything about it, that’s why I never enter heli PvE without (free from Twitch drops) premium

300m whilst SPAA gets you from 2km away, so you cannot actually do anything, and get within 300m you still don’t actually pack enough of a punch to kill vehicles as even random trucks survive impacts.

1 Like

I can unlock only a few vital starting modules with discounted GE module price on sales. I do spade TT in both ways but prioritizing PvE for: modules, crew XP, 30% research boost in line. Only a few Nations’ helis trees can be spaded without aid from the ground - actually that’s why players managed to push this change.

You never approaching gepards closer than 3km, never. ZSU-23 are more forgivable, but still better don’t think about missiling them. AB 205 A-1 is capable of destroying light tanks. Convoys - wait till they reach frontline.

And why you are not unlocking Mi-24D (Hungary)?

If I can’t approach things closer than 3km whilst only having 300m of range, that’s not going to work very well.

And why you are not unlocking Mi-24D (Hungary)?

I don’t have a choice, that’s the fun part, as those hours I put into the A.109 is now locked by the Mi-24 so I can get yet another helicopter at the exact same BR, because why put it in a folder right?
And after spending an extra 150k RP on an 8.7 heli, I can continue grinding 380k for a heli at the same BR which for some reason is more than close to triple the RP requirements because reasons.

image

1 Like

This is for Defencive Ground Battle (with AMX-13 and Centurions), not for convoy gepards.

You probably won’t be able to purchase A.109 even if you unlock it (will be blocked for buying). Currently you hurting yourself (sorry to say it to you) - get the Mi-24 first, it will have 30% boost (vehicle in line), after spading the AB 205 - grind the rest with the Ground.

So you’re not even fully grind-spading the helicopters the old fashioned way. You know that doesn’t help your arguments in any way, right?

I am not researching either one as I refuse to participate in this nonsense, will be a cold day in hell when I research 500k RP for mid tier vehicles… it’s easier to research a top tier Leopard 2A7 that is to get some hunk of junk that will get entirely disabled from a single MG bullet because somehow the avionics are tied into the entire hull of the vehicle.

1 Like

Don’t forget that same single MG bullet can also disable your entire weapons system.