I’ve always noticed that when you watch a vehicle, it shakes. It seems like a physics issue in the game. I don’t know exactly how to describe it, so here’s a video where you can clearly see what I’m talking about
I think it would be better if it were fixed in-game. I know nobody’s talking about it, so it probably won’t ever be, but it’s one of those little things in the game that, once fixed, make the game better.
Link does not show any shaking.
Sometimes if you are touching a map object like a building bunker, or if you are not on level “ground” (the map mesh) like a trench or crater, the client will make the gunner’s view shake, either because its a bug (likely) or to represent the vehicle moving/shaking and throwing off the gunner’s aim.
The solution is to reposition.
“Did you mean the shaking setting of a different name?”
As for the tank shaking, I think it’s an object collision mechanism to force objects to separate. For example, if you ram a tank for a few seconds, meshing into it, once you stop, both tanks will shake to unblend apart. Same goes for certain map doodads that are registered the same. I think they changed smashed vehicles so it doesn’t happen anymore. I don’t know because I haven’t tested it fully. But it used to shake to get you back on normal ground.
It is ment to simulate air turbulance. It used to be that if you flown into clouds (especially thunder clouds) the plane would really shake and instructor would kick in to correct the flight path.
Plus instructor is making micro corrections all the time if you take a look at controls in cockpit, they just so slightly move.