Why are the ground maps so small and games so short

Yeah I know,
imagine having to drive for 5 min while planning, that’s insane, who has time for that
imagine not seeing an anemy in the first 15 seconds of the game, unplayable
imagine not being able to spawn camp, unbelievable
imagine having to think with your head, …

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I’m sure you’re being sarcastic, in which case you missed a /s or a ‘sheesh’…

There is large variant of sands of tunisia lol engagement takes place as soon as 10 seconds into the game.

You are right, this is just my opinion, but many feel the same way. It would be interesting to see an official statement from the devs themselves on the matter. Maybe they should gage the opinion of the community through a poll or survey and go from there instead of doing things by themselves because according to them “Long time and experienced players love small maps and quick 5 minute matches”. Said no one ever.

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The actual issue is that no matter the changes they make, there are so many upset players here for whatever reason that they’ll find reason to blame the devs or the game for anything that isn’t in thier favour…

That’s the true issue.

Yeah, I suppose that’s true, but QoL changes can benefit everybody when it comes to map design or rotation. I have brainstormed a few ideas, I will probably submit them to the suggestions section later.

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With your suggestions, work on that formatting, and structure of the suggestion overall.

Even double post on it if possible, and make segmented/chaptered points and such. You could do well.

QoL is a commonly overused coin term/hype word. ‘fair’ is another. They’re all perception based. One thing I notice with suggestions is there’s no acknowledgement of the other side, and many are born on the problem being that the player died/lost and they merely don’t think they should’ve.

And die and then complain about tank being weak like buy a CV90105 just use it to rush up front and die really what do they expect?

I had a rough draft saved on my computer, but honestly it got too technically complex, and it would end up increasing queue times. The gist of it is that the higher you go up the ranks, the likelihood of getting urban/small maps decreases, doesn’t mean you won’t get them, but maybe not getting 10 of them in a row like it is right now would be a great start.

Don’t fixate on the queue times, as that’s just a cheap denial/derail option that many use to avoid the conversation and make it go away.

Maps need variation of areas to make the CQC and sniping optional, because then you make a spawn for CQC and a spawn for sniping, and a balanced map would have a contended 3rd point to make the ‘They who have the courage, win’.

I wanted to do something, but the amount of resistance I got from players being dips and not deserving it to staff not appreciating the want to step up, I just gave up…

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by design

You have had great big maps in game since game was in alpha…just need little bit of work to add spawn points and presto …massive maps for RB/Sim or EC

Talking about highly detailed air maps

because developers are incompetent and listen only to ex WOT and csgo players who want to play the same shit with tanks now, this bring them extra money and thats the only thing that matter now for them

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