Because that’s what the minority of players like, so gaijin makes it that way.
what I meant, is the game is not a dedicated sniper game… you can still snipe etc… just not made for dedicated hiding / sniping positions…
But yes, the Devs want players to get stuck into the action, and not hiding all the time… but anyway…
And that is the other thing too… most players are after a quick-ish / casual game before School / work and or to spend some free time
Frankly, an option to choose either or would be perfect. I absolutely LOVE sniping in the Russian tanks because that is what they’re MADE FOR.
Although, of course its just wishful thinking because we can still only ban a grand total of… 1 map, which requires premium.
Sniping in this game is really enjoyable, and I love being in duels with others, but it really is such a shame I can’t specifically choose to play long range maps.
This’d be a good idea to put forth to be real… A map where there’s a river seperating both teams, and make it a genuine sniping scenario.
You know there are Arcade mode for that style of gameplay right? RB is no longer realistic battle because of these why put arcade gameplay style to realistic battle?
Maybe new gamemode like semi arcade would do?
Someone bought up the quote… so was explaining it…
Yeah that why I suggest about new gamemode and call it semi arcade (or better name) that contains RB gameplay elements with arcade playing style because that exactly what happen in RB right now RB supposed to be close to realistic much as possible but not in sim level right?
Well then, if the devs have no intention to make good maps then they should lower the player count to 6v6 or 8v8 because 16v16 is absolute hell for top tier.
I’m surprised not more people have revolted against the player count in top tier GRB. Most of these small maps actually play fine when there’s isn’t 10 people on the ground and 6 jets raining down bombs from 20km away.
Second this, or an addition to what I recommend above, I believe it would be easier to implement than this.
The only problem I can see with this is that people are already too focused on RB rather than AB, which can most definitely pose a challenge if your purposed gamemode is not implemented properly.
Although, if one where to be given the choice of long range maps v close range maps, it can fix this problem altogether and not require the introduction of a new gamemode.
I wouldn’t want there to be a river between the two teams because flanking is most definitely a part of the game and a legitimate tactic, and if there were to be a river I can see the game being unnecessarily drawn out.
While I do love sniping, it is most satisfying with one shot kills (of course) so removing the ability for teammates to flank while you distract them may cause a frustrating game rather than an enjoyable one.
It just makes it more sniping centric rather than rushing the enemy.
While I understand where you’re coming from, I’m thinking something more so of a valley. Not an extremely deep one, shallow enough to where you could shoot down without exposing your hull, but not shallow enough to where people are easily noticeable, y’know?
I guess what I am trying to say, is have the main focus of the map as sniping, sort of like the C point on Maginot, but still have enough room for people to flank if they wish.
Like, sure, put bridges across at various points, that are open to the snipers in the same sense so if you’re going to cross them you better have your speed up and have them held down, but more about the sniping and doing that, rather than mere bumrushing.
Exactly.
that is to complicated for genZ with their gold fish brains
and why are 90% of maps bloody city maps?`
This is a effing tanks game with cannons that can shoot more than 300 meters.
It feels like gaijin is envious at counter strike and are trying to change into that, and destroying the game while doing it (for me)
Why did they remove White Rock castle when they are turning all the other maps into something similar?
Who ever is in charge for maps should … yeah, ill just stop here before i get a ban.
Well, extreme one sided approach is what ground feels like at the minute and honestly speaking, very few maps does have a balance.
Since the rework on some of the maps cross map spawn sniping is a issue anyways and majority of players at higher tier tend to go for long range engagement anyways.
So taking the last to points into consideration, why not create a environment that is separate for low, mid and high tier while taking vehicle design into consideration? A Nashorn or M18 ++ is not built to “get into the thick of it”.
Ground battles need balance, it needs ingenuity, it needs a space for player tactic, it needs balance.
Bigger maps encourage toxic, gameplay like camping. Also it would increase 1 death leaver, cause if you die and respawn, it gets even worse then before with the small maps.