Why are the ground maps so small and games so short

It just makes it more sniping centric rather than rushing the enemy.

While I understand where you’re coming from, I’m thinking something more so of a valley. Not an extremely deep one, shallow enough to where you could shoot down without exposing your hull, but not shallow enough to where people are easily noticeable, y’know?
I guess what I am trying to say, is have the main focus of the map as sniping, sort of like the C point on Maginot, but still have enough room for people to flank if they wish.

Like, sure, put bridges across at various points, that are open to the snipers in the same sense so if you’re going to cross them you better have your speed up and have them held down, but more about the sniping and doing that, rather than mere bumrushing.

Exactly.

that is to complicated for genZ with their gold fish brains

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and why are 90% of maps bloody city maps?`

This is a effing tanks game with cannons that can shoot more than 300 meters.

It feels like gaijin is envious at counter strike and are trying to change into that, and destroying the game while doing it (for me)

Why did they remove White Rock castle when they are turning all the other maps into something similar?

Who ever is in charge for maps should … yeah, ill just stop here before i get a ban.

6 Likes

Well, extreme one sided approach is what ground feels like at the minute and honestly speaking, very few maps does have a balance.

Since the rework on some of the maps cross map spawn sniping is a issue anyways and majority of players at higher tier tend to go for long range engagement anyways.

So taking the last to points into consideration, why not create a environment that is separate for low, mid and high tier while taking vehicle design into consideration? A Nashorn or M18 ++ is not built to “get into the thick of it”.

Ground battles need balance, it needs ingenuity, it needs a space for player tactic, it needs balance.

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Bigger maps encourage toxic, gameplay like camping. Also it would increase 1 death leaver, cause if you die and respawn, it gets even worse then before with the small maps.

Does the match not have a set time limit?

Why must multiple aspects suffer for a single mindset of potentially dying in 5 minutes and leaving match?

2 Likes

Camping happens either way.

1 Death leaving is a issue anyways.

Because the people that buy premiums aren’t buying them to play competitively they just want to shoot things with their new tank

So you have 20 minutes to do it.

Plan your day better if you want to have a quick game before work / school.

Gaijin doesn’t want your games to last 20 minutes. That would give you a large multiplier.

Premium
Convertible RP
Reworked Economy
Incoming RP bonus on completed Tech Trees…

Your point?

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Gaijin does not want you to play lengthy fulfilling matches. They want CoD style gameplay.

2 Likes

WoT already exists.

You’re telling me this instead of Gaijin.

big tunisia is straight up snipe and camp map

Shows how little knowledge of the map you have.
Big tunisia had plenty of flanking routes on it thanks to all the dead ground so if you didn’t want to “snipe” at pretty normal engagement ranges for modern MBTs then you had the option to use the terrain to flank.
Lack of creativity on your part if you think it’s just a “snipe and camp” map.

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i dont play on it pretty often and left spawns are hell