You’re post is TLDR but I’ll address the first comment about why some of us play.
A lot of people like myself are inherently competitive. So when I login to warthunder I don’t go in thinking “how many tanks can I left click on” because that’s boring, I can left-click in bubble shooter. So when if at the end of the night all I did was cap points, kill nothing but walk out 20-0 I had a good night. If I leave at the end of the night with 100 kills but went 5-15 or whatever, I wasted my evening.
Assuming RB, where it’s actually effective, I can’t use CAS unless I’ve already died. That is not counterplay when you have to lose/die first. The sniper’s “play” is to snipe you. So by dying first before doing anything about it, you did not “counter” his “play”, he succeeded already. The best you can possibly do is MATCH him 1:1, not negate him/counter him. Lack of counterplay = bad design, low player agency.
Wow what a lame straw man lol. I simply asked what map that was on. Seeing as you can’t answer that simple question it’s fair to assume that you just made it up. See, I can stoop to straw man also!
And tons do. Not my fault that you won’t communicate & coordinate with your team.
So you move in that time.
You should be happy - you won! Gaijin are pandering to the lowest denominator and dumbing down the maps. No thought required. Congratulations.
My apologies. I have trouble staying concise, I know it’s a limitation.
I’ll try and keep it as short as I can in this one.
Yes, winning is nice. I get it. But you could be winning at anything. Battlefield, CoD, Overwatch… instead, you’re winning in War Thunder. You’re winning in the vehicles offered by this game. Evidently you have fun using them, because otherwise why would you care about winning here rather than elsewhere?
Well, there’s a huge section of the tech trees that is not great at winning right now. Mission types, maps, and map rotation preponderance all taken together, make vehicles that focus on long range engagements less competitive. That’s a balance problem.
Of course making thousands of vehicles all perfectly equal is simply impossible, nobody’s asking for that, but map and mission variety should at least allow every major type of vehicle an opportunity to shine with broadly equal frequency.
Focusing on what’s wrong with sniping rather than what’s wrong with the game’s balance is looking at the finger rather than the moon.
Sounds horrendous, glad I wasn’t around at that time.
This is a plane game, where tanks were added in afterwards to have a combined arms game.
It seems you are completely wrong here, for your kind of game there is WoT, it does that rush and bang thing quite good.
This here is ( or… once was ) about playing together, thinking, using your binoculars and all the other stuff at your hands wisely, being careful.
Sure, but I only cited them to give examples. Broadly speaking, there’s plenty of games out there that could provide something like this, just not games about vehicular combat really.
Me too. That applies to long range engagements as it does to CQC… of course you can, as a player, just sit back and be useless, but you can also charge forward mindlessly and be useless. Not all long range is camping, and not all pushing is being lemmings.
Personally, I think if we had more varied mission types, and a wider selection of vehicles you can “minmax” with, this strategic element would be enhanced even more.
Definitely. Not only is a monopoly bad for us, it’s bad for the game, too.
And I told you why it makes no sense to answer. YOUR position is the one that requires that those maps existed, not mine. Why would I go find evidence for YOU, when the lack of any would just mean I was right by default? Doesn’t matter if I know of any or not. (Even if there are such maps, it’s merely necessary for your argument anyway, not sufficient for it to be a good argument)
Not my fault that you won’t communicate & coordinate with your team.
“Hey Jim can you stop actually playing the game and sit here for half the match firing smokes that you didn’t bring 40 of in the first place at that sniper position indefinitely?” lol ok bro. I’m sure when you “communicate” that, people jump right to it!
Gaijin are pandering to the lowest denominator and dumbing down the maps.
“Who drives to the sniper spot first” = dumb play is all that’s needed. You either get there first or you don’t. It’s about as braindead as it gets.
“Always having alternatives, options and counterplays and the duel evolving back and forth throughout the match” = smart play needed.
I see capture points just as an additional reward for a job “well done”, overwhelming enemies in that general area. Not only enemies lost tickets because of their deaths, they will now also get ticket bleed from that captured point.
That being said, in my opinion, kills are far more crucial, because not only they will grant you access to caps, they allow you to take map control which is really helpful for your team to hold a strategic advantage for prolonged periods of time.
This is mostly true, they won’t bother playing niche vehicles and also won’t even care how much suffering those vehicles will go through, since it’s not affecting them in the first place.
Case mate TDs being locked in city mazes that nullify most of their pros shouldn’t happen, period.
Yeah, just imagine not driving straight to the cap in your Waffentrager, you aren’t allowed to not be a food for enemy’s artillery.
I feel like the layout of maps like Tunisia and Maginot line should be present on every map.
On the one side, you’ll have your CQC area where rats can easily hide in one of many maze-like corridors. On the other side, you could have more open areas where snipers can thrive, utilizing their advantages such as good optics, good rounds, good gun depresion, etc., while hiding their disadvantages.
Sadly, this layout isn’t present in majority of maps, and instead we have small, flat maps in which your longest engagement distance could be way less than 1km.
That problem could’ve been easily fixed by placing some rocks on the way from south spawn to A, thus blocking the view from northern firing position. Instead they removed that spot entirely, forcing TDs and other longer range vehicles to engage in knife fights around B and C.
That’s a great encapsulation of the overall problem. Rather than address long term, long complained about specific issues, they completely wrecked maps in a pacicked response to the review bombing.
ONE smoke round is sufficent to obscure enemy vision & relocate. No need to sit for half the match.
I take a max of 4 smoke rounds. People not bringing any is a true example of refusing to use one of the tools that the game provides.
Maybe it’s your region or timezone where it’s the culture to not communicate or cooperate. I’m sorry you don’t have that situation. It’s not my experience.
Hit me up in game. I’d be happy to group and teach you the basics.
Sniper= cheaters style. If you want to blame people blame the cheaters instead. I don’t see why should get killed by someone acros the map while you leaving your spawn by “sniper” around 3km away from they spawn just shot without being spotted.