Why are nearly all Naval Maps at highest BRs just giant cap points now?

I don’t mind Conquest when the giant circle contains at least some islands or peninsulas to make things more interesting, but it looks like nearly all the maps above 7.7 are just open sea now, bar a couple of encounter maps and one with an atoll in the middle which at least blocks torpedo shots and forces ships out to the edges.

All the open sea conquest maps play the same, they may as well be the same map for all intents and purposes.

My highest ship is only 7.3 at the moment, but I’m not sure I even want to bother playing above that BR now, if most of the matches are going to be on what is essentially the same map with slightly different background scenery.

Before going and just lowering the BR on a bunch of maps, Gaijin should have looked at how they might be altered to cater for higher BR gameplay instead.

Even better, if they want to have open sea maps, come up with a better mechanic than a giant cap circle where winning relies on hoping your teams bots decide to actually go into it. It’s bland and uninspired.

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Problem not the this maps itself, but rotation of them in matchmaker, some day you only play just those maps over and over and other day you play other than “sea of the seas” maps, if rotation of different maps were distributed more evenly, between open seas and islands maps, that wasn’t be such problem.

Another issue is that last 3 maps, that were introduced in naval over the last 3 years, were small boats maps, that were never adapted for big ships, and now one of them completely removed from the rotation(South Africa) reducing even that small diversity of the maps played.

Jutland event introduced fun variation of big circle map where everyone respawn in circle from the start(creating right “king of the hill” situation), and dynamic fog hiding enemies. That was so cool, i still don’t understand why GJ didn’t rework some of the circle maps in that style, creating more diversity for big ships maps.

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