I don’t mind Conquest when the giant circle contains at least some islands or peninsulas to make things more interesting, but it looks like nearly all the maps above 7.7 are just open sea now, bar a couple of encounter maps and one with an atoll in the middle which at least blocks torpedo shots and forces ships out to the edges.
All the open sea conquest maps play the same, they may as well be the same map for all intents and purposes.
My highest ship is only 7.3 at the moment, but I’m not sure I even want to bother playing above that BR now, if most of the matches are going to be on what is essentially the same map with slightly different background scenery.
Before going and just lowering the BR on a bunch of maps, Gaijin should have looked at how they might be altered to cater for higher BR gameplay instead.
Even better, if they want to have open sea maps, come up with a better mechanic than a giant cap circle where winning relies on hoping your teams bots decide to actually go into it. It’s bland and uninspired.