Depends on the heavy tank in question and what BR. If we’re talking low tier fun tier, then yes Rhine in the Churchill Mk. 1 at 3.0 is utterly hilarious.
But say you’re playing a T32 at 7.3, you run into something that (miraculously) can’t frontally pen your armor carelessly, and due to the near-point-blank range between you and enemy, he can just barrel-tap you and then rush you while you sit there helplessly.
City maps usually suck for heavies once you get above around 5.3 BR. The Jumbo 75 is a bit of an oddball, but that one is really just a medium masquerading as a heavy, sorta like a T-54-47 in that sense.
I guess, if the HE shells operated sorta like HESH with a short radius post pen damage sphere, that gets reduced by the armour but usually does at least some damage to the crew?
For example, a 122mm HE that hits the drivers side of the TIGER II UFP makes the driver (with fully leveled up crew Vitality) orange/red, and makes the machine gunner yellow.
It’s never gonna be as effective as APHE, but would definitely become an option to slowly whittle down armoured behemoths that your AP cannot pen.
Honestly I’d go so far as to say it’s 4.0 material, and would only be 4.3 if it got M61 APHE and T45 APCR (even if that APCR had correct pen and buffed postpen like all APCR damn well should), which the gun could indeed fire without problems.
The Churchill NA75 was such a fun machine to play, because its gun actually works. Such a shame the armor rarely does even in full downtier.
My take is that HE of that size directly impacting any turreted tank in the turret should rip the damn thing off, no questions asked, even if it didn’t “pen” under traditional rules of armor penetration. Such as the real-world example of an ISU-152 tearing a Panther turret off with a frontal hit (which ingame might overpressure or might do nothing) as well as lurching the chassis back more than 10m.
A turretless machine with sufficient armor might be harder to crack, but after a few hits minimum it would and should die.
Because WT once had a system of armor modifiers that was a total shitshow to both implement and balance, I feel strongly that any new system to try and remedy this will fail outright.
Hence why even though I now know it to be ahistorical, I still support just taking the specs of existing HE, plug-n-chugging it into the current AP calculator, and running with the numbers it spits out, while leaving overpressure as-is, and making HESH trigger overpressure if it penetrates armor at all. It’s far easier to implement than an entirely new system would be.
Except the QF 75mm did field both shells. It was built as a rebored 6-pdr to take advantage of plentiful US ammo supplies. It did fire M61 APHE, but due to IRL shoddy construction the game doesn’t even model, the round didn’t work as well as hoped, leading to British tank crews removing fillers from rounds they received.
British low-midtiers are being punished for something the game doesn’t even model (shell shattering on all shells).
The desperate need for an APHE round for a British tank is not the issue we should be focusing on, it’s a symptom of a much bigger issue, namely the solid AP vs APHE balance in this game.
Besides, I was talking about the 75mm T45 HVAP. I have no problem giving M61 with filler to the brits.
Even if APHE gets the historical nerf it deserves, it would still be somewhat better in postpen than solid shot. Certain details on how the rounds behave still unfortunately matter. APHE ignores T-34/KV fuel tanks more often than not, while 17-pdr shots still annoyingly get eaten by the same fuel tanks.
And yet I’ve heard the QF 75 did have an experimental HVAP round. Am I mistaken?
Funnily enough, WoT doesn’t really have many (if any at all) vehicles from the 60s (and WT is the better game because of that), so your point is completely nullified.
No it’s not it’s about you being an idiot and being determined to win some kind of argument in a thread that long since lost its way if indeed it ever had one.
What are you even responding to? What is your point?
If the game wasn’t “historical” we would’ve had the Rhino tank from Red Alert 2 and Scorpion from Halo in the game by now. It is clearly historical, for certain aspects while not others.
I have not seen this thread before, and the talk of US 75mm HEAT seems downright funny. But it otherwise confirms things I’ve already read over the years on the old forum.
I guess I can only agree but I can’t help but challenge this “pseudo-historicity” and try to make sense of it. All this historical techno talk in what can only be seen as a fantasy shoot em up with no era separation on total fantasy maps ,many of which are in countries that have never seen a war.
I mean we can debate for hours on here if the Jagdtiger had 199mm of armour or 200mm then happily play it against a 60s tank with 300mm of pen on a map of the red-light district of Amsterdam in the modern day.
Among all this madness a guy gets excited because one WW2 tank killed another WW2 tank like it would have done in WW2.