Rangefinder totally pointless, its not LRF so doesnt really matter, and if you play with the tank,you should already know how much to add up depending on map and how small/big the tank is in reticle. Okay yes more explosive,but at cost of 2.5 times slower reload.
“Rangefinder totally pointless”
MBIC, it’s far faster than the default most tanks get, and GOATed for sniping on larger maps
That you’re saying this gives me the idea you’re not using the excellent 105 to snipe, but instead trying to brawl in a defensively-oriented tank…
No, i just simply dont use rangefinder when fighting, after this what,30k RB games in tanks i have, you just get to know how to aim with what. The only time i use rangefinder is on like 2km shots where i barely see tank at top tier with the LRF, but thats about it.
It’s a 12.5 second aced reload. The aced long 88 reload is 7.5 seconds. That’s way lower than 2.5 times.
You are clearly responding to an alt account.
However there is quantity and quality when it comes to experience, your experience isn’t the best quality.
I play the kt105 has an kv2,is2<
Push fire retreat reaload and Repeat works pretty well
Your performances in both the Tiger II(H) and T34 are similar. Both are fine being at the same BR.
The T34 and Tiger II H are both equivalent tanks, so if one goes to 7.0, the other will too.
My most recent started tree was the German one(rank III ground) and I don’t have my PC right now to check but it felt like a good experience.
The American t34 has an 12.9 14.9 aced reload
Compared to the 12.4 on the kt 105
So shouldn’t the t34 be equal to a kt105 and not the tiger 2h?
Post pen?
Oh forgot American 120mm guns don’t have aphe for reasons I guess
It surprises me every time
I think that’s why the T29 is 7.0.
The T34 reloads in 14.9 seconds aced not 12.9.
When KT will get as strong turret then maybe. But its just giant weakspot and guaranteed oneshot for everyone with 180+ mm of pen.
One thing I learned while playing the Kungstiger is that angling your turret is very effective.
Yes,u can move the turret from side to side and pray it wont pen. What made KT strong back then was when you took sub 22 rounds you had no ammo in turret. With addition of the ready rack onto KT,now you always have ammo in turret, making any penetrating hit IK. Problem is,ammo in KTs turret is ahistorical. In 1944 after 3 KTs were lost in single day to ammo explosion in turret, from being hit into turret by T-34-85 they were forbidden to carry ammo inside the turret, all was inside the hull.
Just angling 30° should be enough to make your turret face much stronger without exposing the ammo in the back.
Hello, I only have Tiger E and H. After researching Panter A, I started researching it.
But I hope they make it Br 12 and you’ll be satisfied in the end, man.
Nevermind I don’t play with heavy tanks anymore. You don’t have to worry about me. Thanks anyway.
I play with Panther D And A. They are nice, not bad.
At least they are heavier than tanks known as heavy tanks. And I want to say it again maybe you didn’t read my comment. No one expects a miracle from heavy tanks. It’s just that every tank can kill every tank easily. Everyone, on average, kills other tanks and is killed by other tanks. This is what bothers those who play heavy tanks. Each tank should have its own unique roles, forcing teams to strategize.
And yes, there is some nonsense too. When using Tiger E, taking just one damage is enough for it to explode. When a person buys a tank with a heavy name, he expects the bullet to ricochet at least once. But that doesn’t happen in the game. Even though I angle it, his armor doesn’t hold up. And it’s funny that the bullet they praise so much cannot penetrate the enemy.
They are good at their BR.
?
Didn’t play the A yet but the D felt good apart from the horrible turret rotation speed.