
Single cap, no safe aproaches. Literally decided by who wins the mad dash for the cap first. II know this game has some shit maps, but 10km² of nothing with a point in the middle shit like this takes the cake.

Single cap, no safe aproaches. Literally decided by who wins the mad dash for the cap first. II know this game has some shit maps, but 10km² of nothing with a point in the middle shit like this takes the cake.
it used to be better then it was shifted over to the right and had the hills to fight over.
It is playable over 10.3br.
But seeing that in 5.3 , makes ticket back to hangar and playing different nation
i love this map XD
but always push for A, the city is kinda awful for fighting
That wouldnt have exactly created much safer approaches in a similar map setup…Back then you couldnt leave the spawn at all once once team had won the highground ;-)
Dont get me wrong, i loved the old map as well and it added a vertical component that they are now trying to remove from more and more maps, which is also something i dont really like. But i think the problem comes with using these same maps in top tier, where hitting shots at targets moving at 60 kp, 1.5 km from you is not that hard while at medium/ low tier where youd need an awesome shot youd be very happy about and hit a weakspot. So in top tier this verticality with 0 cover just made playing the entire western part impossible, while for lower tiers it was awesome.
IMO they should have just toned it down and add more cover/bigger dunes on the whole low area. But snail does as snail pleases. At her own pace.
honestly. the fight for the hill was the best bit. the rest of the map absolutely sucks so it being over after the hill is captured wasnt the end of the world to me
Yeah it was fun, i think so too. But i understand why they took it off the map. Could have kept both versions, but its wt and we gotta play the same 5 maps for days until matchmaker shifts again. I mean. Its still right there, connecting the two different ground maps. Could even have a big one with the 2 (or 3) RB maps as one. But wait, that would be a new and somewhat different setup. Cant have that. 1, 2 or 3 caps it must be. And you need to pray its nto one cap on your teams weakside.
They always do this. Oh no too strong position where one strong sniping tank can control too much of the map. Instead of adding more cover, toning the sniping spot down slightly through angles and making it much harder to see and shoot tanks that have 0 cover they just cut it off entirely…pisses me off.
Just elevate the dunes to 3 times the height, would have been peak.
if only they moved the map further into the other sinai map instead of the other way around
this is exactly why i have alot of nation progress in many XD
Its actually ~5.76km².
There used to be more to this map so it had other routes to go.
Then they ruined it.