First thing I always invest in is G tolerance ( I think that’s the right name) as it will make a huge difference in avoiding G-lock, say when pulling out a dive after dropping bombs.
The defensive tab is basically useless 99% of the time.
After that I’d stamina and keen vision (again, I think that’s the right name) are fairly good too
6.7 the mk24 spit is a monster if you use it right. the bombs are about as much use as a soft potato but RP3 can occasionally work. 20mm hitsparko can really carve up ground targets and you will dominate the dogfights in the air
8.0
same fighter but better and the canberra as its a bomber than can dogfight and make CAS mains rethink life after being killed by a bomber in a dogfight
10.7 THIS IS THE FIRST GOOD ONE hawk is a rat and the bucc is great when theres no SPAA. even tho america gets an a10 at 10.3 with double the maverics as your hawk, and that number of the IR ones at 10.7, totally fair and balanced guys
Oh another thing about spitfires. is it just for me but they are preety paperish like i just get destroyed by bullets, theres not a single time where i get hit and survive
It used to make a lot of sence to have both fighter and strike aircraft/bomber in lineup, since you didn’t get SP increase for another class after death.
I get that, i still take them for their dedicated roles tho. Sometimes CAS is being spammed and you need a dedicated fighter to cleanse the skies quickly and effectively, especially as the UK doesnt have a good SPAA from 3.0 until 8.3
sometimes the skies are clean and i can just lob cookies at anyone i so please. its also more valuable when in a squad as you can do more directed strikes due to callouts from your friends
the statcards arent really accurate. if its a merlin powered spitfire, you are almost garanteed to have the tighter turn unless its some japanese aircraft.
if its a later griffon one you will turn on par at worst but have the engine to win on energy/speed retention
personal preference. Ive found that its usually a mixture of volume of ordinance and how big each individual piece is
Take for example the mk24 spitfire.
It can carry RP3 and triplex rockets as well as GP & MC 250-500lb bombs.
I could take all three MC 500 lb bombs as they have the most explosives but i dont.
I take one MC 500lb and two MC 250lb bombs with ten RP3 rockets. I may have less chance of outright killing a tank with the smaller bombs but ill still damage them and get an assist a fair amount of the time, I then have rockets to overpressure open top vehicles or to fire a salvo at a normal tank in the hopes of getting a lucky kill.
you may find that another combination works better for you though. its down to how you play more than anything
Would highly recommend the Typhoons/Tempests for CAS at their BRs, 1000lb bombs for hitting and 20mm Hispanos (except for the first Typhoon) for killing AA and open top vehicles, and ngl they turn better than nearly all other attacker aircraft at their BRs.