Hello, I am here to report a rendering bug, or it could just be a bug that came after some “new file” that we download every day before entering a match (additional files of a few KB).
When you finish off an opponent, normally their carcass remains on the battlefield, which is the correct behavior in most cases. However, in the last two days, they have been disappearing but the collision physics still remain in place!
Yes, you can’t pass through the spot, you can’t know exactly where the carcass is to quickly maneuver around it, and this can hinder rapid advancement in some situations.
Given this fact, I report that this problem should be resolved and I might not be the only one currently facing it.
My current PC configuration wouldn’t “make” a rendering error because I keep it updated and do a check-up every 3 months whenever possible.
RTX 3050 6GB
Ryzen 5 5600
16GB 3200MHz
Normally on ultra/cinematic settings, I get around 100 to 120 fps, but if I play on ultra with the help of NVIDIA, I easily hit 270 to 240 fps.
It’s not my PC, which is because I’m reporting the bug.