Where does Infantry go from here?

1. Loadouts and weapon customization

This feels like the most urgent next step. A four-man squad all carrying M249s is… odd. I also never found a compelling use for the drone, and would happily trade it for a second M136 or an M240. Even modest customization—primary role selection, limited weapon swaps, utility tradeoffs—would go a long way in making squads feel intentional rather than arbitrary.

2. Transports

Granitograd is extremely well designed and doesn’t really need dedicated infantry transports. But many of War Thunder’s larger maps absolutely do, especially if infantry is expanded onto vehicle-centric terrain.

One simple and flexible approach would be to tie transports to squad spawns:

  • Lowest spawn cost: spawn in a truck
  • Slightly higher: M113 or BTR-80
  • Higher still: an IFV
  • Highest cost: a transport helicopter

Risk–reward is clean here. Better transports increase squad effectiveness and mobility, but if you lose them early, you’ve burned spawn points you might desperately need later. A nice touch would be allowing players to send a transport back to a depot for a partial spawn-point refund.

Another option would be to make IFVs act as mobile spawn points for the team. That would naturally incentivize players to take IFVs over pure MBTs, reward survival, and create more combined-arms interaction without forcing it.

3. Aircraft

This one is trickier. At first, attack helicopters felt borderline overpowered—but after a few hours, they actually felt kind of fragile. Once every squad has at least one MANPADS, killstreaks dry up fast.

My suspicion is that fixed-wing aircraft would land in a similar place most of the time. The big concern is large precision or high-yield munitions—JDAMs or FAB-3000 UMPKs—being able to erase entire squads through cover or inside buildings. That’s not necessarily a deal-breaker, but it would need careful tuning to avoid turning infantry play into “die to unseen ordnance from orbit.”

Overall, though, this CBT has massively exceeded my expectations. Infantry doesn’t feel bolted on—it feels like a real pillar that could meaningfully expand what War Thunder already does best.

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It goes into the folder of failed attempts.

Getting an enlisted reskin was expected, but I hoped they would at least remove the bot squads…

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this is the first CBT they are taking in Feedback I say wait until it hits live

I don’t currently have anything to personally add to the rest of your feedback but for this one:

I think this is already planned as they mentioned in the showcase (Timestamped to 8:00): ( https://youtu.be/HJOEsAsRceQ?si=eWPMmElJa3NZPydr&t=480 )

Where do they go?

To court by EA if they ever get wind of this: the infantry beta has voicelines stolen from battlefield 3.

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Remove AI bots make it realistic and even the magic 3000kg bomb would not do the trick since with modern AA’s would make that thing awesome to counter just make bigger maps and spawn caps for inf inside towns… the rpg’s are very strong against tanks in city scenarios which would make tank fight in city centre very hard so would change the meta drasticly. If they play it right they will get a brand new thing that will bring in money and players to this game even more ^^

mixed ground battles with major caps(outside city limits) and sub caps inside the city with all vehicles we have in game and rpg’s and other possible missile launchers for infantry this game will be epic ^^ and spamming rockets inside cities (from helos etc) would be a bit op so nerf the damage through walls and we good to go :)
For the first time in my life here I will not criticize gaijin but holy hell I will give them a big thumbs up :P

It’s just them trying to salvage Active Matter.
Not big surprise to be honest. ( And they still refuse to work on the main game in their wild search for a new cash cow)

Remember the naval CBT? look at naval now. They will not try to make this mode any better and will just force it in anyway

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How’s the realistic aspect of the game? Does running over infantry with tanks make the bone-breaking sounds?

Have some faith I am positive bout infantry in this game im shocked at gaijin and I never was ;)

I played Enlisted for a few years and they only made it worse and worse…

Well over here if they add this mode to ground rB and make it like i have stated in other posts it has a ncie future to have mixed battles with inf and jets etc just like we have right now in ground rb and this would make a nice fun game