Not even close to an accurate description of what people are asking for.
There are zero people at Gaijin with vision, passion or creativity, aside from adding new vehicles there is zero innovation.
nope, i want new gamemodes for PvP mainly. Current Air RB 16v16 clusterucks are not the way to play 4th gen aircraft.
good thing i just discovered Falcon BMS
And even then, they are literally copied from real life.
But
At least they are consistent.
- Standard PTW, I mean FTP game structure: check
- Standard lootbox and nickelndime progression: check
- Standard TDM & FPS game play: check
- Standard limited maps hidden by slightly differing vehicles: check
Plus the outsource all the models a well.
And we get new sounds of course, not an improvement, not something anyone asked for, but they sure are different.
Oh and UI changes, again not an improvement, not something anyone asked for, but it sure it ugly and annoying and a reduction in quality of life…
Can’t have the game be too fun now because then we’d forget about needing to pay $$$$.
Only through making the game feel awful on purpose are we incentivized to pay $$$$$$
It’s even more evident since they keep delaying any features that involve RP gains as per the roadmap.
Holy corporate greed batman
I hate the fact that it was them who stumbled into the winning formula so now they can just sit around and farm the niche game mode for money.
They’re essentially Apple now. They came out early, made it easy to get into for players, and with no competition, they can charge and build their shitty systems however they’d like.
There is competition, and that’s irrelevant to new game modes.
New game modes universally require game changes, possibly engine changes.
PVE modes require an entirely new AI for War Thunder, AKA an AI overhaul that we know is in development.
And of course people like @Miragen claiming that unique vehicles are copy-paste, decompression is compression, universal events that are easier than the previous event systems are bad, and RP economy being the best in the game’s history is somehow bad.
Oh, and people like @sadrootbeer claiming that RP gain increases is greedy.
Constant development and improvement is somehow bad…
And apparently Apple is the most innovative company according to sad.
I think you have a different definition of copy-paste than other people. When people say copy-paste, they often mean “a variant of an existing vehicle” and not “the same exact vehicle.” War Thunder has done a lot of that recently for example, the Benelux tree only has one truly unique plane in it, all others are variants of planes found in other trees.
By that logic Leopard 2A5 is copy-paste of 2A4…
No, because it is different enough to be considered a separate vehicle, and they are both in the same TT.
nique vehicles are copy-paste
Most of them aren’t unique… there’s a handful of new ones.
There are as many differences between F-16AM and F-16A as there are between Leopard 2A5 and 2A4.
@Miragen
Most of them are unique. Most means more than 50%, not less than.
TBF, its not Gaijin’s fault that top shelf defense industries and their products are an oligopoly.
Sure, to a degree it’s unavoidable in regards to those vehicles, but still no effort is put into making them appear a bit different with skins and decals, different wear and tear.
And if so many vehicles added are just copy paste there should be plenty of development time going to other vehicles, yet the Fokker even has a placeholder cockpit.
And it’s not like there aren’t other vehicles to add to the game, as if Sweden for example just needed to have a Tiger ll, there are a lot of unique vehicles they could have received instead.
Different quality, different type of scratches, markings, decals, colors, different layout of tools, crates whatever.
Do we know new AI is actually in development? Has Gaijin said this?
If this is true then yeah something longer-form is in the works for sure and that would be great but i haven’t heard any rumblings that there’s this big AI overhaul in the works.
Gaijin has mentioned this at least 3 times.
Once, initially, when heli PVE was in development via old forum posts.
A second time later.
And an-nth time in a Q&A. I say nth, cause it could very well be far more times than 3.
An AI overhaul of just aircraft can take multiple years.
However, if Gaijin is working on new AI for fixed wing, rotor, naval, and ground vehicles, then it could be far more work than just aircraft.
We know they didn’t end up implementing the helicopter AI and instead started an entire AI overhaul that’ll include helicopter AI.
That’s all we know tho.
We know it’s in the work, we as players know it’s covering fixed wing, rotors, and ground; and we suspect it’ll cover naval as well.
We don’t know if this will be part of a new engine update, aka Dagor 7.
So yeah, time will tell.
Such an AI overhaul will change air RB, sim EC, and even air arcade at the least.
It’d change naval.
It’d allow for PVE development.
the only thing keeping me off of world of tanks is that it is healthbar instead of all modulated like war thunder is and with how the tanks are setup, and that you can zoom out like a mile in your tank