when they do something about the game mechanics, most games are like this, besides having terrible maps, every time the same teams are defeated 80% of the time while the other takes all control having 7 opponent respawn vehicles, not to mention that the research is extremely slow and tedious
What is the difficulty in making a large map with more tickets and more respawn points that move away as the enemy advances like in enlisted or at least 4 points to respawn instead of 2 glued together?
There’s a suggestion to spawn anywhere behind a line, but this principal is better.
You either lose the spawn point in the front and have another open up further back from it, or once the front one is compromised, you then get to choose which one you spawn at in that same sense, a bit further back, on an ingress road or something of that ilk.
0 air kills - 0 ground kills - 0 assis - 1 cap - 3 deaths being his 3rd spawn a plane, why ? because “planes are op” “planes are free kills” “planes are autowin ban planes !!” . So a level 11 player as soon as he can spawn in a plane even with just 1 cap and contributes 0 to the team ( in air )
Of course you also must blame gaijin because having an air vehicle so easily is just a silly gameplay ( but huge sale earning )
You also have this new baby gamers ( a know game, better pc’s, easiest access to pc/consoles, etc )