There are a couple planes that are currently dominating in Air RB and it makes it very fustrating to play (J7D and F-14A IRIAF) and then there are some which have no way of playing currently (all 3 no flare 10.7 planes, f105D, A-7series, later F104s not the F104A/C/J, all the italian ones, Su-25SM3, Buccaneer S.2B, R2Y2s, Me163B-0/Ki-200, j35D, F4C)
There is also planes that dominate in ground RB and need a higher GRB BR ie SAAB-105G, Scimitar, event Fj-4B, Yak9k, a higher top bracket for planes in GRB ie 13.0/13.3, anything with Big 1 masive bombs ie Pe-8, Lancaster ect.
And dont even get me started on Tanks/Heils/Costal and Bluewater.
F-14A IRIAF is not dominating air RB, it’s balanced at 12.7 as there are a number of 12.7s superior to it such as F-16A and Mig-29.
As for J-7D, that’s just annoying.
Bucc S2B has flares
Saab 105G is no OP, there are SPAA that can engage it well within its bomb range at and below its BR.
Yaks have equivalents in other tech trees both as gun CAS and bomb CAS.
Outside that, Bluewater has some issues I agree.
The 8.7 Me 163 has an issue.
The F-14A IRIAF has missiles currently better then the F14B, even if you are at the highest point of muitypath (60 meters) the splash will still kill you, which if you are playing a stock plane leaves you with no options to defeat them.
J7D has 4 of the best no IRCCM missiles in the game at 10.7, it can also out dogfight all the 11.0s apart from the F5E.
Buc S2B only gets 2 Aim9ls at 10.7 while the A10late gets 4 and 1174 30mm ammo and 16* the amount of CMs (Bucs are large however), also it needs to give up pylon slots to carry aim9Ls.
The Saab 105G bomb range is as high as someone wants to go, but you can easily defeat the gepards/Marksmen/zsu23-4 from 3-5km away using the 1000lb bombs.
The Yak9K gets 29 rounds of APHE that 1 tap everything at 4.3,
‘60 meter multipath makes it easy to avoid AIM-54s and Fakour 90s.’ as I said you still die to splash, wouldnt as big of an issue if chaff was stock.
‘J-7D is likely only above average in dogfight performance. Mig-21MF and F-4F dogfight better.’ no way can a f4f out dogfight a j7d (equally skilled piolts, not some level 10 noob that just brought it on sale)
‘Bucc S2B is also significantly faster than the A-10A, the best comparison is the Sea Harrier Early.’, sea harrier gets a gun at least and can sometimes use its thrust vectoring to do something but even then its a struggle, you also have a small chance of maybe bombing which you dont in the Bucc as its too slow. (I have just spaded the Sea Harrier and im a above avrage player 65% reltive position, played about 85% of the planes in the game, and barley manged a 1KDR while using it, most games I did not even attempt to bomb)
‘Saab 105G bomb range is 2km’ where are you getting this number ? I have been abusing the Saab105G for the last 2 months using a 8.3 and 8.7 lineup and you dont have to get that low to be accurate enough to kill a SPAA with a 1000lb bomb, It gets CCIP.
Splash damage is only an issue if you’re turning into the missile. If you’re turning away or perpendicular, it explodes far behind you.
Mig-21SMT, AKA J-7D has an energy retention of ~13 degrees per second.
It can turn at 10Gs at higher speeds, similar to an F-4F, but once it does it loses.
And in air RB retaining energy matters more than slow dogfights which the F-4F excels both at.
If the J-7D pulls hard it dies to a 3rd party, if it tries to retain energy, it dies to a 3rd party.
And Bucc S2B gets bombs for a ground targets instead of a gun.
@Ion_Protogen
While maybe Mig-21Bis is 11.3, it is not objectively superior to F-4F at this time.
Buc S2B is a fiddly one to place, it could go to 10.3, I dont think it would do much harm, but I dont think it would fix the fundemental issue that affects the Buc S2B (and the Buc S2 at 9.3) which is that ARB is just, not a good gamemode for it. In Sim its lovely and really fun, but the lack of targets in ARB really hurt it and the fact you have to try and race faster jets is a non-starter
‘While maybe Mig-21Bis is 11.3, it is not objectively superior to F-4F at this time.’ it gets 6 all asspect missiles and it sees alot of non flarable planes which is the main point of this thread (its also a better FM then the Mig23M/MF which only gest 4) , the F4F gets 4 rear asspect.
Also with the J7D is gets missiles far better then the Mig-21SMT, even thoguh its only 4v6.
‘And Bucc S2B gets bombs for a ground targets instead of a gun.’ I fail to see how you are meant to help your team win, we are not all DEFYN manging to kill other players with bombs.
Aircraft with 2:1 KDRs in that list:
Mig-23MLA, F-5E FCU, J-7D.
The minor differences can be explained via margin of error.
@psycho_sikh
All aspect isn’t all its cracked up to be.
You know how often I’ve used AIM-9L in all aspect? Zero times against flared opponents.
The benefits of some all aspect missiles is the higher IR resistance, which 9L has and R-60M doesn’t.
R-60M is just an all-aspect R-60, just like how AIM-9P4 is just an all-aspect AIM-9J.
You’re not going to use them against flare carrying opponents in a head-on unless you really like wasting missiles.
The MLA doesn’t have a KD of two. The J-7D is undertiered, and the FCU could also be considered undertiered too.
It isn’t just frontal aspect that makes all aspect useful, it is being able to reliably do side and top/bottom aspect shots.
That’s how I use R-60Ms, and it usually works out. Abuse the R-60Ms very high pull of the rails and launch in a headon where the opponent doesn’t flare.
My main point is planes without flares ie the 10.3 and 10.7 ones facing planes that are far better then them that also have AA missiles, you can run from something like the A10 and Su25, you can set your self up to use rocket pods to maybe deafeat 1 or 2 missiles at the end of the game in a 1v1, but how are you meant to do anything against a Mig21Bis that has 6, a better engine, a very good FM.