no, i just see how they fly in game
7F is easily out turned by a small nose dip or tweak
while 7E DF can at least turn after them
no, i just see how they fly in game
7F is easily out turned by a small nose dip or tweak
while 7E DF can at least turn after them
No offense but why do you think your perception is better than literal game data?
cause i see how it does in game and not on sheet of paper that say how it should do
Perhaps theres misunderstanding.
I asked WHY do you think what you see isnkore accurate the data provided by the game?
cause i see how they work in the game…
and i dont know what the data is so i can only go after what i see?
the data might say they can do beautiful maneuvers and keep lock in head ons
but i have too many times had my missile head on lock either fly past the enemy in a straight line
or lose the track cause the enemy made a small dip with the nose and the missile over shot but 30m or so to just say a number
or they dip to the ground just before the enemy in the enemy fly under 100-200m over the ground
This might be an issue more generally. I’ve had this with the Skyflash DFs (Aim-7E2 equivalent) on the FGR2.
But I don’t think it’s missile related but rather some radar issue related to PD locks (I’ve heard similar from Viggen players too in the past)
But Aim-7F is probably better in most respect to the Aim-7E2 and whilst it could be added as the previous missile without a BR impact it also won’t change all that much imo.
This is Multipathing and only affects targets flying below 60m. This is every radar guided missile from the earliest one found at 9.7/10.0 all the way up to top tier ARH missiles
So subjective opinion without any hard data, simply relying on few times you saw those missiles do something without having any way to measure it and without any way to compare your findings.
dataminers put together a sheet with all the data about every missile in game.
And what does it show us?
In every single metric with exception of force exerted by booster and raw acceleration, 7F is direct upgrade over 7E(DF).
7F booster burns for longer, it has sustainer, it has no guidance delay, it guides for longer, it has better gimball limit and trackrate, it takes much longer for lock to break, it has larger fin angle of attack.
Theres only single area where 7E(DF) might be better than 7F, and that is extremely close range shots due to better acceleration. And even then, 7F is probably same if not better due to no guidance delay and larger fin angle of attack.
very cute, but its just how they are in game nothing more on that
hey man, its entirely up to you if you want to keep gaslighting yourself.
So just play the F-4E at 11.3
You get the Aim-7E2s and you don’t face the same kind of uptiers
i want the premium effect for SL hence why i use it
so could be nice if we just got it and see if it is worse or better
And you’re ok with 10.7s facing PD?
13.0s need to go up, 12.0s don’t need to go down!
To be fair, the AN/APG-59 PD mode is headon only, so simply not approaching it from the front is enough to defeat it.
And the UK phantoms have only skyflashes with limited range unlike the J/S. UK phantoms going down to 11.7 wouldnt probably affect 10.7 all that much.
and PD radar + Skyflash DF combo is already on the Viggen C at 11.3
Going from 2x Skyflash DFs to 4 would justify the 11.7 BR, but the Viggen C is equal in a lot of respects and has much better radar performance overall
turn on radar alt in settings and try to replay that clip, if the radar alt gets shown. judging by how close to ground you are, that was probably multipath issue.
AKA running away. Which sets you in the rear-aspect where now you need to deal with the AIM-9Gs as well, plus you can’t fire back, not to mention that simply running away and not engaging is effective against pretty much every aircraft.
They also have substantially more thrust and is over 100km/h faster at sea level and 150km/h at altitude than the F-4S while also having ~5% better TWR.
Disagree. Even if 10.7s can handle it, it just makes it harder to get undertiered 10.3s and 10.7s to go up. Why would you want a compression solution when an equivalent decompression one is an option?
Didnt look like MP. MP affects the target not the launch aircraft and it would have nose dived into the ground not missed.
Looked more like the guidance delay and firing too close for the missile to react
Id recommend he switches to the square radar screen and look at the radar ranging information on the right hand side. it would have probably shown the target within min range
You dont have to run away to defeat AN/APG-59. Id argue that you dont even have to notch; cranking at steep enough angle would be enough.
and no sustainer. as i said, skyflash, with limited range, unlike the J/S. I never mentioned better thrust of skyflash, as the range of 7F, as far as i know, is the biggest issue people mention when comparing the UK phantoms with J/S.
I dont want compression. I simply said that if UK phantoms were to go down to 11.7, it wouldnt affect 10.7 all that much.
7F dont have guidance delay, dont forget.
albeit given that theres 4 sec, give or take, between launch and missile flying past the vigen, and we can see the sparrow bank hard in the next second, id say that it simply didnt have enough speed and airflow over the fins to start pulling hard enough to hit.