When AA missles will be realistic

When AA missles will be realistic or when helicopters will be realistic.

Why does a missile with a speed of 580 m/s simply NOT CATCH UP with a helicopter with a speed of 250 km/h, which just needs to fly to the ground and repeat this until it runs out of missiles or until its cheating instant missiles one-shot the anti-aircraft gun??
Even as close as 4 or 5 km, a helicopter in 3rd person or with cheato-zoom sees the aa-missile and just flies to the ground.
But he sees the anti-aircraft gun with x60 zoom and a thermal imager as if it were a shooting gallery.
And pls not say, that 580 m/s is max speed. Even 2 km osa missles, for example, have 400 m/s avg speed. Helicopters have 70 m/s. You helicopters have arcade physics 100%.

This is completely unrealistic, illogical and unfair.
I don’t know what I don’t know what else is broken in your “game”, but it’s definitely broken.

The top tier is already completely unplayable and unbalanced due to the imbalance, legal-cheat aviation.

For example

Spoiler

it’s less about the absolute speed of the things involved and more the difference in time.

Using that 400m/s you mentioned it would take 10 seconds for the missile to travel 4km, the speed of the helicopter isn’t that important as long as it can get behind cover in 9 seconds or less. It’s not like the heli is flying directly away from you and outrunning your missile.

A lot of high-tier helis (like the Ka-50) also come with MAW Systems, so the pilot doesn’t really need to see the missile to react, they just have to react to the MAW.

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In gaijin logic yes.
Irl helicopters CAN’T fly like their fly in this game.

And good games have fair play and balance. (this is not about wartunder)

Meanwhile you are crying about how you cannot click on a helicopter and destroy it instantly. A toddler’s knowledge of physics dwarfs yours.

My evaluation: 70% likely rage bait, 30% likely idiot.

1 Like

What missiles are you talking about?

did it are speed get 70% , 100% are true guess

AAA just cannot catch up even 2-3 km by target have 5 time less speed.
“Realism”

Never. Gaijin tweak all missiles as they think will be “good for balance”. Which is lead to even more unbalance…

Probably PARS or Spikes which both really shouldn’t of been added to helicopters since they make them unkillable outside of CAP which would have to fly within SPAA range to kill the Heli, overall helis really need to have their SP cost doubled or even tripled since currently they can spawn with 16x FAF missiles at a lower SP cost than CAS planes with 1/3 of the missiles all while never having to leave their helipad meaning they can replenish those 16 missiles in about a minute at most

All air on top (10.0+) imbalance legal cheat.
In 9/10 times AA can’t do anything and first death.

The main reason why this game is deleted especially by beginners is the air=legal cheat