Whats your ideal Helicopter Game mode?

So, we all know that the helicopter game modes sucks balls beyond measure, Even gaijin abandoning it to bugs that make it unplayable.

But if you were allowed to remake the helicopter game mode, What would it be?

What would the objectives be? Would it be linear like Cod missions, Going through canyons to assault an airbase? Would it be free roam like it is now? Would you increase rewards? What would change?

4 Likes

To start off with an example suggestion. We’d shrink helicopter gameplay down to 4-6 players.

For pve
We’d change the mode into actual missions such as assaulting military complexes, Large Convoy hunting, and Logistical strikes. (With br’s split between sub 4km ATGM heli’s and Above 4km)
(Missions would also vary from short 10 minute matches up to 40 minutes)

pvp would be a larger form of our capturing flags/points, ranging from 4-8 caps on large maps where its not just spawn to spawn shooting. (Maps also varying dramatically in environment. Things such as actual big cities, Large hill’s and valleys, Pacific hidden base)

PvE Rewards would then be increased to the point where completing a helicopter mission is = to 1.25x a normal ground mission. And pvp for 1.5x.

Anyhow thats just an example, whats yalls ideas?

4 Likes

I would like helicopters to be integrated into the “Aerial Warfare” gamemode BVVD said was in development in the Q&A video.

1 Like

A PvP helicopter game mode, with small to medium sized 15x15km to 100x100km maps and many capture pionts(4 to 10). I think terrain should be unique and fun to fly through(fly through a cave to capture D point). Lastly it has the bases and helipad destruction mechanics

1 Like

Heli PVE but with 60,000 RP per hour instead of 30,000 - 40,000.

  • replace bomb bases with a modern looking equivalent to the reserve teir ones where you have groups of individual targets

  • Get rid of the WW2/Korean war aircraft (seriously why are they there) and add more BR related targets.

  • Add MANPADS and 23mm emplacements (not too many or it wouldn’t be fun at all)

  • Completely replace the decde old “front line” system and have AI vehicles actually engage eachother

  • Random chance of a BR appropriate fighter to spawn and hunt players

  • More static targets (like the ones in like 3 ARB matches gaijin trolled us with for no reason 2 years ago - I still haven’t forgiven them for making us believe we would have an ARB CAS rework)

  • Improve communication to the players where a new base will spawn

  • Stop spawning objectives 50km away.

1 Like

Personally, the PvE mode wouldnt be half as bad if the helicopter research (modules at least) wasnt as bad. Especially when you get to the top tier helis and trying to spade them out you can do a 1 to 2 hour match in PvE with boosters and it still will barely cover one module. If any change was to come, id hope it was the heli rp first.

1 Like

the one that deletes helis from war thunder