What's more important for you? (Realism or Gameplay?)

(Not sure how to articulate it better, will edit with a better name later)
Basically, What do you guys find more important in this ol game of ours.

Do you want the vehicles being true to their irl counter parts, having their true strengths and weakness be unique with each vehicle. Having balance only through the br system. Needing documents to change anything about said vehicles

Or do you want the game to be on more equal footing, Artificially buffing/nerfing vehicles to be more equal with the rest. Having those vehicles are no longer what their irl counterparts were and losing what makes them iconic vehicles from real life.

Below is a poll to guestimate what you want in this game. How realistic and how balanced you want the game.

I’ll list an example of what each version (Might) be in the spoiler below.

Spoiler

100/0 True real: Having vehicles be true versions of their irl counterparts. Needing First hand documents to get changes made to them. (Balance based on Br and armament attached)

80/20: Vehicles mostly stay true to their real life counterparts, still needing first hand documents to have changes. There are a few of vehicles that are changed with less official documents to balance them.

60/40: Vehicles try to stay true to their irl counter parts, Though its more of a guideline. Vehicles tend to have more/less the specifications to their irl counterparts. Allowing more wiggle room in how they act.

50/50:Vehicles are now starting to have artificial specifications, having certain parts of them act better or worse regardless of their irl statistics. (Think of the strumtiger’s reload speed)

40/60: Vehicles tend to act different from their irl Counter’s, Having different uses to their now artificial buffs/nerfs.

20/80: Vehicles are now loosely based on their irl counters, having only a few certain aspects be true. The weakness’s and strengths of these vehicles are only base level, having slightly different play styles from eachother.

0/100 True balance: Vehicles no longer resemble their irl Counters, Only having their skins and model be similar. Every stat is artificial to the point that every vehicle no longer has any real difference.

Other: This is your own personal balance of the vehicles. Maybe having every vehicle be changed or a case by case basis. What do you think your ideal War thunder would be?

  • 100/0 True real
  • 80/20
  • 60/40
  • 50/50
  • 40/60
  • 20/80
  • 0/100 True Balance
  • Other
0 voters

BR system is like real war games… real militaries set “made up” scenarios to faux-fight, the BR system is at minimum in-line with imagination which itself is real.

I do prioritize this over dealing with compression by artificial means.
War Thunder is the reason I stopped playing World of Tanks and Arma.

Generally, I’d like things to be as realistic as possible, but the barriers we put in place to keep things realistic (I.e requiring ‘x’ / ‘y’ / ‘z’ sources for everything) is increasingly becoming an issue at top tier, as a lot of these modern, in service vehicles & systems are still very much classified.

Using an example like the Merkava Mk4, I think it’s pretty obvious to everyone that their armour massively underperforms. It just doesn’t make any logical sense for composite so absurdly thick to be so weak. But nobody can change the random numbers snail assigned to it, because no public information detailing raw protection values exists.

I think there probably needs to be some room in making adjustments for balance sake (within the realms of a realistic educated guess), in the absence of any solid proof - and should such proof come to light, then the subject in question can always be changed to reflect that new found info.

I’m not a big fan of the propensity at which we low ball everything’s values in the absence of evidence to the contrary.

2 Likes

It is nothing at all like “real wargames” - either the simulations conducted by the military or the hobby enjoyed by thousands!

“Real wargames” almost all either stick to real world opponents, and/or have balance systems where stronger and weaker units have higher and lower costs.

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Gameplay, in fact bring back the paper 2 even.

1 Like