What's everyone's ideal update ideas

F-14 Update:

F-14D
New Armament:
8-10x Aim-120A/B
6x Aim-54C+ ECCM
4x Aim-9M-8
6x Aim-7P Block II

New Avionics:
AN/APG-71
F-15E Radar Modes, AWG-9 Range, New Exclusive Radar Mode, 80% resistance to chaff/notch/ECM
New Radar Mode for AN/APG-71:
TWS DL ET (Track-While-Scan Datalink Extended Track) | Allows radar to reach ranges up to 740km when paired with another AN/APG-71. Automatically enabled/disabled upon entering battle with another F-14D/Exiting 370km range of an F-14D

AAS-42 IRST
110mi Range, Radar Slaving, TCS Slaving, IR slaving

F-14 Changes

Missiles:
Aim-54 (All) - Drag reduced marginally, 25G overload

Added Mk.47 and Mk.60 Aim-54 Boosters to Modifications.
Mk.47: 30 Second Burn Time, Less Thrust, Slightly Less Heavy
Mk.60 33 Second Burn Time, More Thrust, Slightly More Heavy (Bonus: Smokeless)

Fakour-90, Aim-54C, and C+ ECCM receive their new seekers, allowing them to track rear aspect, use Anti-Chaff capabilities, and use the best possible (dynamic) loft profile.

Flightmodel: Getting hit in the wings now doesn’t mean you instantly depart flight, drag with the wings back at extreme speeds reduced, and the wing hitbox now follows where the wing actually is. Landing flaps now do around 20% more than combat flaps do for maneuverability and reduce the stall speed down to ~100kph.

Engines: F-14B/D get 30,200 Pounds of thrust and a TWR of ~1.39.

F-14A+IRIAF
A: 13.0, Aim-9L, F-14B RWR, Upgraded to best TF-30 Engines giving it a ~0.99 TWR.
IRIAF: 13.3, R-73, 6X Fakour-90, Upgraded Radar/RWR, weight reduction giving it barely a 1:1 TWR .

All F-14s and 2 Seater jets without HMD get this too: Mouse designated radar lock for 2 seater jets

RIO changes:

  • The RIO can now spot IR missiles
  • Inform you of enemy positions in a dogfight.
  • Has the ability to be controlled in the multifunction menu to automatically deploy flares when an IR missile is spotted, automatically switch radar modes to keep lock, and automatically switch between chaff/flares depending on the type of missile (only switches to chaff/flares once the threat is confirmed through a missile’s radar signal/an IR missiles presence).
  • They now have voicelines corresponding to what the Betty system says is already in-game + these new features.

Personally, I think this would fix most if not everything wrong with the F-14. I tried to keep it realistic with what actually could be done, so lmk your thoughts.

4 Likes

Bug fix and accuracy fix focused update, incorrect armour and components as well as an actual rework of HESH not the half arsed trash they always do.

new vehicles: F35, F22, F18, Supermarine spiteful, Centurion 32pdr, Sherman tulip, Car based tank destroyers

3 Likes

Literally no vehicle addition, fix bugs, fix server desync, fix shooter side favoring.

That’s peak update.

1 Like

Complete naval rework
Complete helicopter pve rework
Air sim economic improvements, also more quests, bots and objectives
Air RB EC
Tank-only mode
Ground EC
Volumetric shells\armor fix
Visibility\sound fix
Complete redesign and rework of most ground maps
Also, I personally would like to see a permanent singleplayer quest campaign with old event wehicles as reward, like in another tank game
And mastery signs (something like barrel marks in that another game)

1 Like

how could strategic bombers possibly fit the game when even at 4.0 bombers get crushed in seconds?

Id also like for the Lvakan 48 to be fixed, it has been broken since the start of the Swedish TT,

https://www.reddit.com/r/Warthunder/comments/1hc3d47/tldr_its_been_since_sweden_got_added_and_the/

https://community.gaijin.net/issues/p/warthunder/i/XjL9Alwm0MmQ

If there was an update for Repair vehicles / APC’s to be added:

  • along with objectives during normal matches to transport troops to cap zones or positions across the map.
  • Recovery vehicles can get rewards for bringing wrecks back to spawn or a cap zone, along with repairing allies.

Just give me a button on each player name on the scoreboard to toggle matching making with them in the future on/off

Cruise missiles

with the current map size? You could literally destroy enemy targets from spawn lmao

Fix/add every accepeted bug report
BR decompression/more BR changes
Actual good battlepass

1 Like

israel actually getting a top tier spaa

2 Likes

My ideal update is for the Russian Bias code to be completely removed.
For Russian vehicles to be BR’d properly.
For the vehicles of all the other nations to be fixed properly so they can be competitive.
For all the spaghetti code to be rectified.
For all these garbage maps to be removed and entirely replaced with proper quality maps.
For new modes that are actually fun to play instead of the same old drivel we’ve been playing for over a decade.

Oh, and serious, legitimately healthy BR decompression.

1 Like

prop tier airfield aa rework to bring it in line with high tier aa using actual modeled shells and not some hitscan DoT infinite timeout circle leftover from the 2010’s

Decompression and more work on bug reports

I think that’s about it

Gaijin:What did u say?
Adding another spaa to russia? Sure np

New gameplay mode

similar to Rush in bf series where one team defends 2 objectives and other attacks (respawns for attackers double etc)
to balance it out like in sim battles when obj is reacher the other team has to attack 2 points

it would be cool on very big maps
I listed an idea in suggestions with more inside view (this is just a very fast shortcut version) but they never added it… 2 times…

I think they should have the mjor updates have certain themes over the year.

  1. Update would be a Major Bugfixing and QoL update with minor vehicle addition like 1-2 per nation and not every nation

  2. A Feature update where minor or major features could be added along with the vehicles that can use them (Like terrain deformation and the vehicles added would have the dozerblades)

  3. Would be a “regular update” like the ones we have now minus a Major top tier addition. This should be used for more lo/mid tier additions and also fix any bug introduced by the 2. update

  4. Would be a “specialised update” where a nation or subtree is added with another focus on QoL

  5. the Final update would be the Biggest with new additions In Top tier for ground, Air and Naval (you know to entertain the 7 naval players). This update would be used to display and add all the shiny new things they want to add thta isnt a “feature” per se (Mkaing Cas even more painfull by having missles with even LONGER range) or anything that absolutly requires new Modern vehicles. and then next year they can fix it with the 1. update.

Basically over the year you would start with a lot of fixing from the past year and slowly make your way until the end of the year when hell breaks loose once again.

And since we have yet to see the 1. update i wish to see a lot of Qol and bug fixes

Good BR changes and maybe the F4U-5, but mostly good BR changes

UPDATE NAME: Vertical Envelopment

Changes:

  1. Updated Helicopter cockpits
  2. Light vehicle convoys in heli PvE (fuel trucks, jeeps, cargo vehicles)
  3. Smaller maps in heli PvE
  4. Difficulty selection for helicopter PvE (Arcade, Realistic, Simulator)
  5. Updated helicopter classes
  6. Removal of heli avionics damage model in all game modes except ground RB
  7. Removal of canyon map from PvE rotation

Additions:

  1. Transportable A.I troops, A.I vehicles, and cargo mechanics for helicopters
  2. New transport, medium lift, and scout helicopter classes
  3. CH-47/46 (US) (JP) (SWE)
Spoiler

  1. Z-8 (CH)
Spoiler

  1. SA 330 Puma (FR) (BRI)
Spoiler

  1. AW101 (ITA)
Spoiler

  1. CH-53G (GER)
Spoiler

  1. Yas’ur (CH-53) (ISR)
Spoiler

  1. New objectives that can only be captured and held by infantry (heli PvE only)
  2. A.I infantry battles in heli PvE
  3. Revival of heli PvP with updated and REASONABLE BR brackets (No KA-50s vs AH-1Gs)
  4. Scouting ability for Scout helicopters (Ground battles)
  5. A.I helicopters in heli PvE (for escort or attack objectives)
  6. Troop and cargo transport objectives in heli PvE
  7. Door gunner modifications for respective helicopters
2 Likes

UPDATE NAME: deadly waves? idk

Electronic warfare and SEAD update
This update is not for right now but I think when the game is ready it’ll be a great update

Addition of dedicated electronic warfare and SEAD aircraft such as:

  • EF-105F Wild Weasel III
  • EA-6B Prowler
  • EF-4C Phantom Wild Weasel IV
  • EF-111 Raven
  • EA-18G Growler

Note that those are only American, because others countries prefered using non-dedicated aircraft or larger aircraft for electronic warfare missions.

Addition of anti-radiation weaponry such as:

  • AGM-45 Shrike (USA)
  • AMG-88 HARM (USA)
  • Kh-31P (USSR)
  • Kh-58 (USSR)
  • ALARM (UK)
  • YJ-91 (PRC)

Addition of electronic warfare features on already or to be implemented aircraft, such as:

  • Late F-16s (USA)
  • Superhornets (USA)
  • F-15E and later variants (USA)
  • Late flankers (Su-34, Su-35…) (USSR)
  • Late fulcrums (mig-35…) (USSR)
  • Typhoon (UK, GER, IT)
  • Rafale (FR)
  • Gripen (SE)
  • J-10 (PRC)
  • J-11 (PRC)
  • JH-7 (PRC)

How electronic warfare will work, I’m not sure for now, probably jamming of enemy radar to blind them and jamming of radar-guided missiles to stop their seeking

3 Likes