What's everyone's ideal update ideas

What really annoys me is where some aircraft have drop tanks but not all of the same type of aircraft does

Like the Hunter F58 has drop tanks but none of the other hunters do. Or the F3 Late has the Hindenburg tanks but none of the others do.

It’s also annoying they made stupid decisions with what tanks they ass like with the F4s having centre line tanks instead of wing tanks

2 Likes

all phantoms have center tanks iirc

Yes, but also many have centre line gunpods. If they had added wing tanks instead. You could use both

UPDATE NAME: Iron Wolf

Changes:

  1. Updated Sea & Water Textures (improve ships Wake Effect and interaction with the water)

  2. modified visuals for funnel smoke effects (Smoke/ Steam effects coming out of Exhaust and Smoke funnels) so that they are affected by wind and overall be more realistic

  3. Updated Crew Stations and AAA placements Animated when reloading on ships and Boats (panicing and jumping off the ship when shes about to sink, or when explading bodies shown flying)

battle-ship-blown.gif | BigFooty Forum

  1. updated tracers for Naval Weapon Platforms (different tracers for each type of ammo used, richoeting on ships and bouncing on the water)

  2. Main Round fire effects overhauled (showcaing the primary fire of a BB for example and the shockwave after firing)

Uss Missouri Firing GIFs | Tenor

Additions:

  1. New brach of Submarines for each nation (Starting with a CBT in America Japan and Germany First)

  2. New & Old refits of current ships (Starting with earliest and ending with latest)

  3. Full revamp of crew visuals and Ainmations to fit within ship size

  4. Revised Aiming mechanic

5.Underwater biomes created for the use of Submarines

image

6.Bug fixes on a HUGE varienty of bugs that havent been addressed in over 2 years.

6 Likes

I think ambient infantry is not feasible at present. It would just create more strain on the game and graphics cards.

Actually addressing long standing bugs which go ignored. They can start with the challenger 2 ready rack.

After that, they can do something about the horrific compression. The most egregious example is the amx-50 surbaisse or the Lorraine 40t should not be facing a t-55am1 and yet they do all the time.

The BR system and the stubborn refusal to decompress is the root cause of a lot of the games issues.

Some nations need more love… Japan lacks the F-2, India could also get the Tejas which is very unique, etc.

Cold war air focused update, can’t think of a good name

Century series, strategic bombers, more variants of existing jets, cool prototypes.

Another good update for me would be naval focused.

More top BB’s, aircraft carriers, subs, and at the end of the trailer the highlight is an Iowa class firing a full broadside and off in the distance 9 nukes go off (because 16in W23 shell) and as the mushroom cloud rises it does the wt logo transition

More high tier stuff, especially for China and France which are both missing a ton of their 9.0-12.3 planes

1 Like

Ideas aint getting nowhere when gaijin is like this
sadly

Agree with that I think they should focus on adding the new modules to all vehicles and focus on the low tier players instead of all the high tier players. (I personally would love for them to stop adding so many variants but to each their own)

F-14 Update:

F-14D
New Armament:
8-10x Aim-120A/B
6x Aim-54C+ ECCM
4x Aim-9M-8
6x Aim-7P Block II

New Avionics:
AN/APG-71
F-15E Radar Modes, AWG-9 Range, New Exclusive Radar Mode, 80% resistance to chaff/notch/ECM
New Radar Mode for AN/APG-71:
TWS DL ET (Track-While-Scan Datalink Extended Track) | Allows radar to reach ranges up to 740km when paired with another AN/APG-71. Automatically enabled/disabled upon entering battle with another F-14D/Exiting 370km range of an F-14D

AAS-42 IRST
110mi Range, Radar Slaving, TCS Slaving, IR slaving

F-14 Changes

Missiles:
Aim-54 (All) - Drag reduced marginally, 25G overload

Added Mk.47 and Mk.60 Aim-54 Boosters to Modifications.
Mk.47: 30 Second Burn Time, Less Thrust, Slightly Less Heavy
Mk.60 33 Second Burn Time, More Thrust, Slightly More Heavy (Bonus: Smokeless)

Fakour-90, Aim-54C, and C+ ECCM receive their new seekers, allowing them to track rear aspect, use Anti-Chaff capabilities, and use the best possible (dynamic) loft profile.

Flightmodel: Getting hit in the wings now doesn’t mean you instantly depart flight, drag with the wings back at extreme speeds reduced, and the wing hitbox now follows where the wing actually is. Landing flaps now do around 20% more than combat flaps do for maneuverability and reduce the stall speed down to ~100kph.

Engines: F-14B/D get 30,200 Pounds of thrust and a TWR of ~1.39.

F-14A+IRIAF
A: 13.0, Aim-9L, F-14B RWR, Upgraded to best TF-30 Engines giving it a ~0.99 TWR.
IRIAF: 13.3, R-73, 6X Fakour-90, Upgraded Radar/RWR, weight reduction giving it barely a 1:1 TWR .

All F-14s and 2 Seater jets without HMD get this too: Mouse designated radar lock for 2 seater jets

RIO changes:

  • The RIO can now spot IR missiles
  • Inform you of enemy positions in a dogfight.
  • Has the ability to be controlled in the multifunction menu to automatically deploy flares when an IR missile is spotted, automatically switch radar modes to keep lock, and automatically switch between chaff/flares depending on the type of missile (only switches to chaff/flares once the threat is confirmed through a missile’s radar signal/an IR missiles presence).
  • They now have voicelines corresponding to what the Betty system says is already in-game + these new features.

Personally, I think this would fix most if not everything wrong with the F-14. I tried to keep it realistic with what actually could be done, so lmk your thoughts.

4 Likes

Bug fix and accuracy fix focused update, incorrect armour and components as well as an actual rework of HESH not the half arsed trash they always do.

new vehicles: F35, F22, F18, Supermarine spiteful, Centurion 32pdr, Sherman tulip, Car based tank destroyers

3 Likes

Literally no vehicle addition, fix bugs, fix server desync, fix shooter side favoring.

That’s peak update.

1 Like

Complete naval rework
Complete helicopter pve rework
Air sim economic improvements, also more quests, bots and objectives
Air RB EC
Tank-only mode
Ground EC
Volumetric shells\armor fix
Visibility\sound fix
Complete redesign and rework of most ground maps
Also, I personally would like to see a permanent singleplayer quest campaign with old event wehicles as reward, like in another tank game
And mastery signs (something like barrel marks in that another game)

1 Like

how could strategic bombers possibly fit the game when even at 4.0 bombers get crushed in seconds?

Id also like for the Lvakan 48 to be fixed, it has been broken since the start of the Swedish TT,

https://www.reddit.com/r/Warthunder/comments/1hc3d47/tldr_its_been_since_sweden_got_added_and_the/

https://community.gaijin.net/issues/p/warthunder/i/XjL9Alwm0MmQ

If there was an update for Repair vehicles / APC’s to be added:

  • along with objectives during normal matches to transport troops to cap zones or positions across the map.
  • Recovery vehicles can get rewards for bringing wrecks back to spawn or a cap zone, along with repairing allies.

Just give me a button on each player name on the scoreboard to toggle matching making with them in the future on/off

Cruise missiles